Commit 2119b367 authored by Rob Pike's avatar Rob Pike

interfaces and methods.

R=rsc
DELTA=160  (143 added, 5 deleted, 12 changed)
OCL=35748
CL=35758
parent b83549a7
......@@ -310,11 +310,12 @@ which is a clear, concise name.
Moreover,
because imported entities are always addressed with their package name, <code>bufio.Reader</code>
does not conflict with <code>io.Reader</code>.
Similarly, the constructor for <code>vector.Vector</code>
would normally be called <code>NewVector</code> but since
Similarly, the function to make new instances of <code>vector.Vector</code>
&mdash;which is the definition of a <em>constructor</em> in Go&mdash;would
normally be called <code>NewVector</code> but since
<code>Vector</code> is the only type exported by the package, and since the
package is called <code>vector</code>, it's called just <code>New</code>,
which clients of the package see as <code>vector.New</code>.
package is called <code>vector</code>, it's called just <code>New</code>.
Clients of the package see that as <code>vector.New</code>.
Use the package structure to help you choose good names.
</p>
......@@ -1372,7 +1373,7 @@ By the way, the idea of using <code>Write</code> on a slice of bytes
is implemented by <code>bytes.Buffer</code>.
</p>
<h2 id="interfaces_and_types">Interfaces and the interplay of types</h2>
<h2 id="interfaces_and_types">Interfaces and other types</h2>
<h3 id="interfaces">Interfaces</h3>
<p>
......@@ -1382,7 +1383,7 @@ object: if something can do <em>this</em>, then it can be used
custom printers can be implemented by a <code>String</code> method
while <code>Fprintf</code> can generate output to anything
with a <code>Write</code> method.
Interfaces with only one or two methods are common in Go, and are
Interfaces with only one or two methods are common in Go code, and are
usually given a name derived from the method, such as <code>io.Writer</code>
for something that implements <code>Write</code>.
</p>
......@@ -1477,10 +1478,11 @@ That's more unusual in practice but can be effective.
<p>
If a type exists only to implement an interface
and has no exported methods beyond that interface,
there is no need to publish the type itself.
Publishing just the interface makes it easy for
other implementations with different properties
to mirror the job of the original type.
there is no need to export the type itself.
Exporting just the interface makes it clear that
it's the behavior that matters, not the implementation,
and that other implementations with different properties
can mirror the behavior of the original type.
It also avoids the need to repeat the documentation
on every instance of a common method.
</p>
......@@ -1502,7 +1504,7 @@ By analogy to the <code>bufio</code> package,
they wrap a <code>Cipher</code> interface
and they return <code>hash.Hash</code>,
<code>io.Reader</code>, or <code>io.Writer</code>
interface values, not direct implementations.
interface values, not specific implementations.
</p>
<p>
The interface to <code>crypto/block</code> includes:
......@@ -1534,6 +1536,147 @@ calls must be edited, but because the code must treat the result only
as an <code>io.Reader</code>, it won't notice the difference.
</p>
<h3 id="interface_methods">Interfaces and methods</h3>
<p>
Since almost anything can have methods attached, almost anything can
satisfy an interface. One illustrative example is in the <code>http</code>
package, which defines the <code>Handler</code> interface. Any object
that implements <code>Handler</code> can serve HTTP requests.
</p>
<pre>
type Handler interface {
ServeHTTP(*Conn, *Request);
}
</pre>
<p>
For brevity, let's ignore POSTs and assume HTTP requests are always
GETs; that simplification does not affect the way the handlers are
made. Here's a trivial but complete implementation of a handler to
count the number of times the
page is visited.
</p>
<pre>
// Simple counter server.
type Counter struct {
n int;
}
func (ctr *Counter) ServeHTTP(c *http.Conn, req *http.Request) {
ctr.n++;
fmt.Fprintf(c, "counter = %d\n", ctr.n);
}
</pre>
<p>
(Keeping with our theme, note how <code>Fprintf</code> can print to an HTTP connection.)
For reference, here's how to set up such a server.
<pre>
import "http"
...
ctr := new(Counter);
http.Handle("/counter", ctr);
</pre>
<p>
But why make <code>Counter</code> a struct? An integer is all that's needed.
(The receiver needs to be a pointer so the increment is visible to the caller.)
</p>
<pre>
// Simpler counter server.
type Counter int
func (ctr *Counter) ServeHTTP(c *http.Conn, req *http.Request) {
ctr++;
fmt.Fprintf(c, "counter = %d\n", ctr);
}
</pre>
<p>
What if your program has some internal state that needs to be notified that a page
has been visited? Tie a channel to the web page.
</p>
<pre>
// A channel that sends a notification on each visit.
// (Probably want the channel to be buffered.)
type Chan chan int
func (ch Chan) ServeHTTP(c *http.Conn, req *http.Request) {
ch <- 1;
fmt.Fprint(c, "notification sent");
}
</pre>
<p>
Finally, let's say we wanted to present on <code>/args</code> the arguments
used when invoking the server binary.
It's easy to write a function to print the arguments:
</p>
<pre>
func ArgServer() {
for i, s := range os.Args {
fmt.Println(s);
}
}
</pre>
<p>
How do we turn that into an HTTP server? We could make <code>ArgServer</code>
a method of some type whose value we ignore, but there's a cleaner way.
Since we can write a method for (almost) any type, we can write a method
for a function.
The <code>http</code> package contains this code:
</p>
<pre>
// The HandlerFunc type is an adapter to allow the use of
// ordinary functions as HTTP handlers. If f is a function
// with the appropriate signature, HandlerFunc(f) is a
// Handler object that calls f.
type HandlerFunc func(*Conn, *Request)
// ServeHTTP calls f(c, req).
func (f HandlerFunc) ServeHTTP(c *Conn, req *Request) {
f(c, req);
}
</pre>
<p>
<code>HandlerFunc</code> is a type with a method, <code>ServeHTTP</code>,
so values of that type can serve HTTP requests. Look at the implementation
of the method: the receiver is a function, <code>f</code>, and the method
calls <code>f</code>. That may seem odd but it's no different from, say,
the receiver being a channel and the method sending on the channel.
</p>
<p>
To make <code>ArgServer</code> into an HTTP server, we first give it the right
signature.
</p>
<pre>
// Argument server.
func ArgServer(c *http.Conn, req *http.Request) {
for i, s := range os.Args {
fmt.Fprintln(c, s);
}
}
</pre>
<p>
<code>ArgServer</code> has same signature as <code>HandlerFunc</code>,
so the function can be converted to that type to access its methods,
just as we converted <code>Sequence</code> to <code>[]int</code> earlier.
The code to set it up is short:
</p>
<pre>
http.Handle("/args", http.HandlerFunc(ArgServer));
</pre>
<p>
When someone visits the page <code>/args</code>,
the handler installed at that page has type
<code>HandlerFunc</code> and value <code>ArgServer</code>.
The HTTP server will invoke the method <code>ServeHTTP</code>
of that type, with that receiver, which will in turn call
<code>ArgServer</code> (via the invocation <code>f(c, req)</code>
inside <code>HandlerFunc.ServeHTTP</code>) and the arguments
will be displayed.
</p>
<p>
In summary, we have made an HTTP server from a struct, an integer,
a channel, and a function, all because interfaces are just sets of
methods, which can be defined for (almost) any type.
</p>
<h2 id="errors">Errors</h2>
<p>
......@@ -1604,8 +1747,6 @@ for try := 0; try < 2; try++ {
}
</pre>
<h2>Testing</h2>
<h2>More to come</h2>
<!---
......@@ -1696,10 +1837,7 @@ used by both <code>TestEncoder</code> and <code>TestDecoder</code>.
<p>
This data-driven style dominates in the Go package tests.
<!--
<br>
link to go code search for 'for.*range' here
-->
<font color="red">((link to go code search for 'for.*range' here))</font>
</p>
<h3 id="reflect.DeepEqual">Use reflect.DeepEqual to compare complex values</h3>
......
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