image: fix the overlap check in Rectangle.Intersect.
This is a re-roll of a previous commit, a855da29, which was rolled back in 14347ee4. It was rolled back because it broke a unit test in image/gif. The image/gif code was fixed by 9ef65dbe "image/gif: fix frame-inside-image bounds checking". The original commit message: image: fix the overlap check in Rectangle.Intersect. The doc comment for Rectangle.Intersect clearly states, "If the two rectangles do not overlap then the zero rectangle will be returned." Prior to this fix, calling Intersect on adjacent but non-overlapping rectangles would return an empty but non-zero rectangle. The fix essentially changes if r.Min.X > r.Max.X || r.Min.Y > r.Max.Y { etc } to if r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y { etc } (note that the > signs have become >= signs), but changing that line to: if r.Empty() { etc } seems clearer (and equivalent). Change-Id: I2e3af1f1686064a573b2e513b39246fe60c03631 Reviewed-on: https://go-review.googlesource.com/36734Reviewed-by: Rob Pike <r@golang.org> Run-TryBot: Nigel Tao <nigeltao@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org>
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