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go
golang
Commits
89996e1f
Commit
89996e1f
authored
Dec 03, 2008
by
Ken Thompson
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Plain Diff
truncating of float constants when
used in float64 or float32 contexts R=r OCL=20297 CL=20297
parent
acfd1fd4
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
46 additions
and
22 deletions
+46
-22
const.c
src/cmd/gc/const.c
+36
-17
mparith3.c
src/cmd/gc/mparith3.c
+10
-5
No files found.
src/cmd/gc/const.c
View file @
89996e1f
...
@@ -5,6 +5,34 @@
...
@@ -5,6 +5,34 @@
#include "go.h"
#include "go.h"
#define TUP(x,y) (((x)<<16)|(y))
#define TUP(x,y) (((x)<<16)|(y))
void
truncfltlit
(
Mpflt
*
fv
,
Type
*
t
)
{
double
d
;
float
f
;
if
(
t
==
T
)
return
;
// convert large precision literal floating
// into limited precision (float64 or float32)
// botch -- this assumes that compiler fp
// has same precision as runtime fp
switch
(
t
->
etype
)
{
case
TFLOAT64
:
d
=
mpgetflt
(
fv
);
mpmovecflt
(
fv
,
d
);
break
;
case
TFLOAT32
:
d
=
mpgetflt
(
fv
);
f
=
d
;
d
=
f
;
mpmovecflt
(
fv
,
d
);
break
;
}
}
void
void
convlit
(
Node
*
n
,
Type
*
t
)
convlit
(
Node
*
n
,
Type
*
t
)
{
{
...
@@ -90,15 +118,18 @@ convlit(Node *n, Type *t)
...
@@ -90,15 +118,18 @@ convlit(Node *n, Type *t)
if
(
isfloat
[
et
])
{
if
(
isfloat
[
et
])
{
// int to float
// int to float
Mpint
*
xv
;
Mpint
*
xv
;
Mpflt
*
fv
;
xv
=
n
->
val
.
u
.
xval
;
xv
=
n
->
val
.
u
.
xval
;
if
(
mpcmpfixflt
(
xv
,
minfltval
[
et
])
<
0
)
if
(
mpcmpfixflt
(
xv
,
minfltval
[
et
])
<
0
)
goto
bad2
;
goto
bad2
;
if
(
mpcmpfixflt
(
xv
,
maxfltval
[
et
])
>
0
)
if
(
mpcmpfixflt
(
xv
,
maxfltval
[
et
])
>
0
)
goto
bad2
;
goto
bad2
;
n
->
val
.
u
.
fval
=
mal
(
sizeof
(
*
n
->
val
.
u
.
fval
));
fv
=
mal
(
sizeof
(
*
n
->
val
.
u
.
fval
));
mpmovefixflt
(
n
->
val
.
u
.
fval
,
xv
);
n
->
val
.
u
.
fval
=
fv
;
mpmovefixflt
(
fv
,
xv
);
n
->
val
.
ctype
=
CTFLT
;
n
->
val
.
ctype
=
CTFLT
;
truncfltlit
(
fv
,
t
);
break
;
break
;
}
}
goto
bad1
;
goto
bad1
;
...
@@ -126,8 +157,6 @@ convlit(Node *n, Type *t)
...
@@ -126,8 +157,6 @@ convlit(Node *n, Type *t)
}
}
if
(
isfloat
[
et
])
{
if
(
isfloat
[
et
])
{
// float to float
// float to float
double
d
;
float
f
;
Mpflt
*
fv
;
Mpflt
*
fv
;
fv
=
n
->
val
.
u
.
fval
;
fv
=
n
->
val
.
u
.
fval
;
...
@@ -135,24 +164,13 @@ convlit(Node *n, Type *t)
...
@@ -135,24 +164,13 @@ convlit(Node *n, Type *t)
goto
bad2
;
goto
bad2
;
if
(
mpcmpfltflt
(
fv
,
maxfltval
[
et
])
>
0
)
if
(
mpcmpfltflt
(
fv
,
maxfltval
[
et
])
>
0
)
goto
bad2
;
goto
bad2
;
// switch(et) {
truncfltlit
(
fv
,
t
);
// case TFLOAT64:
// d = mpgetflt(fv);
// mpmovecflt(fv, d);
// break;
//
// case TFLOAT32:
// d = mpgetflt(fv);
// f = d;
// d = f;
// mpmovecflt(fv, d);
// break;
// }
break
;
break
;
}
}
goto
bad1
;
goto
bad1
;
}
}
n
->
type
=
t
;
n
->
type
=
t
;
return
;
return
;
bad1:
bad1:
...
@@ -442,6 +460,7 @@ ret:
...
@@ -442,6 +460,7 @@ ret:
}
else
}
else
if
(
wl
==
Wlitfloat
)
{
if
(
wl
==
Wlitfloat
)
{
n
->
val
.
u
.
fval
=
fval
;
n
->
val
.
u
.
fval
=
fval
;
truncfltlit
(
fval
,
n
->
type
);
}
}
}
}
...
...
src/cmd/gc/mparith3.c
View file @
89996e1f
...
@@ -176,11 +176,15 @@ mpgetflt(Mpflt *a)
...
@@ -176,11 +176,15 @@ mpgetflt(Mpflt *a)
mpnorm
(
a
);
mpnorm
(
a
);
}
}
while
((
a
->
val
.
a
[
Mpnorm
-
1
]
&
(
1L
<<
(
Mpscale
-
1
))
)
==
0
)
{
while
((
a
->
val
.
a
[
Mpnorm
-
1
]
&
Mpsign
)
==
0
)
{
mpshiftfix
(
&
a
->
val
,
1
);
mpshiftfix
(
&
a
->
val
,
1
);
a
->
exp
-=
1
;
a
->
exp
-=
1
;
}
}
// the magic numbers (64, 63, 53, 10) are
// IEEE specific. this should be done machine
// independently or in the 6g half of the compiler
// pick up the mantissa in a uvlong
// pick up the mantissa in a uvlong
s
=
63
;
s
=
63
;
v
=
0
;
v
=
0
;
...
@@ -191,13 +195,14 @@ mpgetflt(Mpflt *a)
...
@@ -191,13 +195,14 @@ mpgetflt(Mpflt *a)
if
(
s
>
0
)
if
(
s
>
0
)
v
=
(
v
<<
s
)
|
(
a
->
val
.
a
[
i
]
>>
(
Mpscale
-
s
));
v
=
(
v
<<
s
)
|
(
a
->
val
.
a
[
i
]
>>
(
Mpscale
-
s
));
// should do this in multi precision
// 63 bits of mantissa being rounded to 53
// 63 bits of mantissa being rounded to 53
// should do this in multi precision
if
((
v
&
0x3ffULL
)
!=
0x200ULL
||
(
v
&
0x400
)
!=
0
)
if
((
v
&
0x3ffULL
)
!=
0x200ULL
||
(
v
&
0x400
)
!=
0
)
v
+=
0x200ULL
;
// round
v
+=
0x200ULL
;
// round toward even
v
&=
~
0x3ffULL
;
v
>>=
10
;
f
=
(
double
)(
v
);
f
=
(
double
)(
v
);
f
=
ldexp
(
f
,
Mpnorm
*
Mpscale
+
a
->
exp
-
6
3
);
f
=
ldexp
(
f
,
Mpnorm
*
Mpscale
+
a
->
exp
-
5
3
);
if
(
a
->
val
.
neg
)
if
(
a
->
val
.
neg
)
f
=
-
f
;
f
=
-
f
;
...
...
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