Commit d4a44682 authored by Rob Pike's avatar Rob Pike

garbage collections, conversions, concurrency

R=iant,rsc,gri
DELTA=106  (87 added, 8 deleted, 11 changed)
OCL=35298
CL=35302
parent 4b3a13d3
......@@ -32,11 +32,12 @@ difficult and the choice of languages was partly to blame. One had to
choose either efficient compilation, efficient execution, or ease of
programming; all three were not available in the same commonly
available language. Programmers who could were choosing ease over
safety and efficiency by moving to dynamic languages such as
safety and efficiency by moving to dynamically typed languages such as
Python and JavaScript rather than C++ or, to a lesser extent, Java.
</p>
<p>
Go is an attempt to combine the ease of programming of a dynamic
Go is an attempt to combine the ease of programming of an interpreted,
dynamically typed
language with the efficiency and type safety of a compiled language.
It also aims to be modern, with support for networked and multicore
computing. Finally, it is intended to be <i>fast</i>: it should take
......@@ -55,7 +56,7 @@ What are Go's ancestors?</h3>
Go is mostly in the C family (basic syntax),
with significant input from the Pascal/Modula/Oberon
family (declarations, packages),
plus it borrows some ideas from languages
plus some ideas from languages
inspired by Tony Hoare's CSP,
such as Newsqueak and Limbo (concurrency).
However, it is a new language across the board.
......@@ -87,7 +88,7 @@ the old languages&mdash;but can it be more quietly achieved?
</p>
<p>
Go attempts to reduce the amount of typing in both senses of the word.
Throughout its design, we have tried to reduce the clutter and
Throughout its design, we have tried to reduce clutter and
complexity. There are no forward declarations and no header files;
everything is declared exactly once. Initialization is expressive,
automatic, and easy to use. Syntax is clean and light on keywords.
......@@ -107,7 +108,7 @@ Why is the syntax so different from C?</h3>
Other than declaration syntax, the differences are not major and stem
from two desires. First, the syntax should feel light, without too
many mandatory keywords, repetition, or arcana. Second, the language
has been designed to be easy to parse. The grammar is conflict-free
has been designed to be easy to analyze
and can be parsed without a symbol table. This makes it much easier
to build tools such as debuggers, dependency analyzers, automated
documentation extractors, IDE plug-ins, and so on. C and its
......@@ -179,12 +180,38 @@ with the STL, part of a language whose name contains, ironically, a
postfix increment.
</p>
<h3 id="garbage_collection">
Why do garbage collection? Won't it be too expensive?</h3>
<p>
One of the biggest sources of bookkeeping in systems programs is
memory management. We feel it's critical to eliminate that
programmer overhead, and advances in garbage collection
technology in the last few years give us confidence that we can
implement it with low enough overhead and no significant
latency. (The current implementation is a plain mark-and-sweep
collector but a replacement is in the works.)
</p>
<p>
Another point is that a large part of the difficulty of concurrent
and multi-threaded programming is memory management;
as objects get passed among threads it becomes cumbersome
to guarantee they become freed safely.
Automatic garbage collection makes concurrent code far easier to write.
Of course, implementing garbage collection in a concurrent environment is
itself a challenge but meeting it once rather than in every
program helps everyone.
</p>
<p>
Finally, concurrency aside, garbage collection makes interfaces
simpler because they don't need to specify how memory is managed across them.
</p>
<h2 id="absent_features">Absent features</h2>
<h3 id="generics">
Why does Go not have generic types?</h3>
<p>
Generics may well come at some point. We don't feel an urgency for
Generics may well be added at some point. We don't feel an urgency for
them, although we understand some programmers do.
</p>
<p>
......@@ -243,10 +270,10 @@ that specifies a subset of its methods. Besides reducing the
bookkeeping, this approach has real advantages. Types can satisfy
many interfaces at once, without the complexities of traditional
multiple inheritance.
Interfaces can be very lightweight&mdash;one or even zero methods
Interfaces can be very lightweight&mdash;having one or even zero methods
in an interface can express useful concepts.
Interfaces can be added after the fact if a new idea comes along
or for testing&mdash;without annotating the original type.
or for testing&mdash;without annotating the original types.
Because there are no explicit relationships between types
and interfaces, there is no type hierarchy to manage.
</p>
......@@ -258,7 +285,7 @@ enables formatted printing to any output, not just a file, or how the
or how the <code>crypto</code> packages stitch together block and
stream ciphers. All these ideas stem from a single interface
(<code>io.Writer</code>) representing a single method
(<code>Write</code>). We've only scratched the surface.
(<code>Write</code>). And that's only scratching the surface.
</p>
<p>
It takes some getting used to but this implicit style of type
......@@ -289,6 +316,30 @@ Regarding operator overloading, it seems more a convenience than an absolute
requirement. Again, things are simpler without it.
</p>
<h2 id="values">Values</h2>
<h3 id="conversions">
Why does Go not provide implicit numeric conversions?</h3>
<p>
The convenience of automatic conversion between numeric types in C is
outweighed by the confusion it causes. When is an expression unsigned?
How big is the value? Does it overflow? Is the result portable, independent
of the machine on which it executes?
It also complicates the compiler; &ldquo;the usual arithmetic conversions&rdquo;
are not easy to implement and inconsistent across architectures.
For reasons of portability, we decided to make things clear and straightforward
at the cost of some explicit conversions in the code.
The definition of constants in Go&mdash;arbitrary precision values free
of signedness and size annotations&mdash;ameliorates matters considerably,
though.
</p>
<p>
A related detail is that, unlike in C, <code>int</code> and <code>int64</code>
are distinct types even if <code>int</code> is a 64-bit type. The <code>int</code>
type is generic; if you care about how many bits an integer holds, Go
encourages you to be explicit.
</p>
<h3 id="builtin_maps">
Why are maps built in?</h3>
<p>
......@@ -317,9 +368,45 @@ equality of structs and arrays should mean, it was simpler to leave it out for n
<h3 id="csp">
Why build concurrency on the ideas of CSP?</h3>
<p>
Concurrency and multi-threaded programming have a reputation
for difficulty. We believe the problem is partly due to complex
designs such as pthreads and partly to overemphasis on low-level details
such as mutexes, condition variables, and eve memory barriers.
Higher-level interfaces enable much simpler code, even if there are still
mutexes and such under the covers.
</p>
<p>
One of the most successful models for providing high-level linguistic support
for concurrency comes from Hoare's Communicating Sequential Processes, or CSP.
Occam and Erlang are two commercial languages that stem from CSP.
Go's concurrency primitives derive from a different part of the family tree
whose main contribution is the powerful notion of channels as first class objects.
</p>
<h3 id="goroutines">
What's the idea behind goroutines?</h3>
Why goroutines instead of threads?</h3>
<p>
Goroutines are part of making concurrency easy to use. The idea, which has
been around for a while, is to multiplex independently executing
functions&mdash;coroutines, really&mdash;onto a set of threads.
When a coroutine blocks, such as by calling a blocking system call,
the run-time automatically moves other coroutines on the same operating
system thread to a different, runnable thread so they won't be blocked.
The programmer sees none of this, which is the point.
The result, which we call goroutines, can be very cheap: unless they spend a lot of time
in long-running system calls, they cost little more than the memory
for the stack.
</p>
<p>
To make the stacks small, Go's run-time uses segmented stacks. A newly
minted goroutine is given a few kilobytes, which is almost always enough.
When it isn't, the run-time allocates (and frees) extension segments automatically.
The overhead averages about three cheap instructions per function call.
It is practical to create hundreds of thousands of goroutines in the same
address space. If goroutines were just threads, system resources would
run out at a much smaller number.
</p>
<h3 id="atomic_maps">
Why are map operations not defined to be atomic?</h3>
......@@ -348,21 +435,13 @@ explain:
package design
slices
oo separate from storage (abstraction vs. implementation)
why garbage collection?
inheritance?
embedding?
dependency declarations in the language
oo questions
no data in interfaces
dynamic dispatch
clean separation of interface and implementation
why no automatic numeric conversions?
make vs new
</pre>
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