Commit de786965 authored by Dave Cheney's avatar Dave Cheney

syscall: remove nacl srpc helper

Fixes #11961

Minux removed the use of SRPC in 003dccfa, but the SRPC name service
code was left in the tree. SRPC was removed in pepper_42 making the
code, which ran on startup, fail, even though it was not used.

Removing srpc_nacl.go for a total diff of -822 lines has got to count
as one of the easiest nacl fixes we've had to date.

Change-Id: Ic4e348146bfe47450bbb9cabb91699ba153e6bf0
Reviewed-on: https://go-review.googlesource.com/13958Reviewed-by: 's avatarBrad Fitzpatrick <bradfitz@golang.org>
Reviewed-by: 's avatarMinux Ma <minux@golang.org>
Run-TryBot: Minux Ma <minux@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
parent 6403c957
// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Native Client SRPC message passing.
// This code is needed to invoke SecureRandom, the NaCl equivalent of /dev/random.
package syscall
import (
"errors"
"sync"
"unsafe"
)
// An srpcClient represents the client side of an SRPC connection.
type srpcClient struct {
fd int // to server
r msgReceiver
s msgSender
service map[string]srpcService // services by name
outMu sync.Mutex // protects writing to connection
mu sync.Mutex // protects following fields
muxer bool // is someone reading and muxing responses
pending map[uint32]*srpc
idGen uint32 // generator for request IDs
}
// An srpcService is a single method that the server offers.
type srpcService struct {
num uint32 // method number
fmt string // argument format; see "parsing of RPC messages" below
}
// An srpc represents a single srpc issued by a client.
type srpc struct {
Ret []interface{}
Done chan *srpc
Err error
c *srpcClient
id uint32
}
// newClient allocates a new SRPC client using the file descriptor fd.
func newClient(fd int) (*srpcClient, error) {
c := new(srpcClient)
c.fd = fd
c.r.fd = fd
c.s.fd = fd
c.service = make(map[string]srpcService)
c.pending = make(map[uint32]*srpc)
// service discovery request
m := &msg{
isRequest: 1,
template: []interface{}{[]byte(nil)},
size: []int{4000}, // max size to accept for returned byte slice
}
if err := m.pack(); err != nil {
return nil, errors.New("Native Client SRPC service_discovery: preparing request: " + err.Error())
}
c.s.send(m)
m, err := c.r.recv()
if err != nil {
return nil, err
}
m.unpack()
if m.status != uint32(srpcOK) {
return nil, errors.New("Native Client SRPC service_discovery: " + srpcErrno(m.status).Error())
}
list := m.value[0].([]byte)
var n uint32
for len(list) > 0 {
var line []byte
i := byteIndex(list, '\n')
if i < 0 {
line, list = list, nil
} else {
line, list = list[:i], list[i+1:]
}
i = byteIndex(line, ':')
if i >= 0 {
c.service[string(line)] = srpcService{n, string(line[i+1:])}
}
n++
}
return c, nil
}
func byteIndex(b []byte, c byte) int {
for i, bi := range b {
if bi == c {
return i
}
}
return -1
}
var yourTurn srpc
func (c *srpcClient) wait(r *srpc) {
var rx *srpc
for rx = range r.Done {
if rx != &yourTurn {
break
}
c.input()
}
return
}
func (c *srpcClient) input() {
// read message
m, err := c.r.recv()
if err != nil {
println("Native Client SRPC receive error:", err.Error())
return
}
if m.unpack(); m.status != uint32(srpcOK) {
println("Native Client SRPC receive error: invalid message: ", srpcErrno(m.status).Error())
return
}
// deliver to intended recipient
c.mu.Lock()
rpc, ok := c.pending[m.id]
if ok {
delete(c.pending, m.id)
}
// wake a new muxer if there are more RPCs to read
c.muxer = false
for _, rpc := range c.pending {
c.muxer = true
rpc.Done <- &yourTurn
break
}
c.mu.Unlock()
if !ok {
println("Native Client: unexpected response for ID", m.id)
return
}
rpc.Ret = m.value
rpc.Done <- rpc
}
// Wait blocks until the RPC has finished.
func (r *srpc) Wait() {
r.c.wait(r)
}
// Start issues an RPC request for method name with the given arguments.
// The RPC r must not be in use for another pending request.
// To wait for the RPC to finish, receive from r.Done and then
// inspect r.Ret and r.Errno.
func (r *srpc) Start(name string, arg []interface{}) {
r.Err = nil
r.c.mu.Lock()
srv, ok := r.c.service[name]
if !ok {
r.c.mu.Unlock()
r.Err = srpcErrBadRPCNumber
r.Done <- r
return
}
r.c.pending[r.id] = r
if !r.c.muxer {
r.c.muxer = true
r.Done <- &yourTurn
}
r.c.mu.Unlock()
var m msg
m.id = r.id
m.isRequest = 1
m.rpc = srv.num
m.value = arg
// Fill in the return values and sizes to generate
// the right type chars. We'll take most any size.
// Skip over input arguments.
// We could check them against arg, but the server
// will do that anyway.
i := 0
for srv.fmt[i] != ':' {
i++
}
format := srv.fmt[i+1:]
// Now the return prototypes.
m.template = make([]interface{}, len(format))
m.size = make([]int, len(format))
for i := 0; i < len(format); i++ {
switch format[i] {
default:
println("Native Client SRPC: unexpected service type " + string(format[i]))
r.Err = srpcErrBadRPCNumber
r.Done <- r
return
case 'b':
m.template[i] = false
case 'C':
m.template[i] = []byte(nil)
m.size[i] = 1 << 30
case 'd':
m.template[i] = float64(0)
case 'D':
m.template[i] = []float64(nil)
m.size[i] = 1 << 30
case 'h':
m.template[i] = int(-1)
case 'i':
m.template[i] = int32(0)
case 'I':
m.template[i] = []int32(nil)
m.size[i] = 1 << 30
case 's':
m.template[i] = ""
m.size[i] = 1 << 30
}
}
if err := m.pack(); err != nil {
r.Err = errors.New("Native Client RPC Start " + name + ": preparing request: " + err.Error())
r.Done <- r
return
}
r.c.outMu.Lock()
r.c.s.send(&m)
r.c.outMu.Unlock()
}
// Call is a convenience wrapper that starts the RPC request,
// waits for it to finish, and then returns the results.
// Its implementation is:
//
// r.Start(name, arg)
// r.Wait()
// return r.Ret, r.Errno
//
func (c *srpcClient) Call(name string, arg ...interface{}) (ret []interface{}, err error) {
r := c.NewRPC(nil)
r.Start(name, arg)
r.Wait()
return r.Ret, r.Err
}
// NewRPC creates a new RPC on the client connection.
func (c *srpcClient) NewRPC(done chan *srpc) *srpc {
if done == nil {
done = make(chan *srpc, 1)
}
c.mu.Lock()
id := c.idGen
c.idGen++
c.mu.Unlock()
return &srpc{Done: done, c: c, id: id}
}
// The current protocol number.
// Kind of useless, since there have been backwards-incompatible changes
// to the wire protocol that did not update the protocol number.
// At this point it's really just a sanity check.
const protocol = 0xc0da0002
// An srpcErrno is an SRPC status code.
type srpcErrno uint32
const (
srpcOK srpcErrno = 256 + iota
srpcErrBreak
srpcErrMessageTruncated
srpcErrNoMemory
srpcErrProtocolMismatch
srpcErrBadRPCNumber
srpcErrBadArgType
srpcErrTooFewArgs
srpcErrTooManyArgs
srpcErrInArgTypeMismatch
srpcErrOutArgTypeMismatch
srpcErrInternalError
srpcErrAppError
)
var srpcErrstr = [...]string{
srpcOK - srpcOK: "ok",
srpcErrBreak - srpcOK: "break",
srpcErrMessageTruncated - srpcOK: "message truncated",
srpcErrNoMemory - srpcOK: "out of memory",
srpcErrProtocolMismatch - srpcOK: "protocol mismatch",
srpcErrBadRPCNumber - srpcOK: "invalid RPC method number",
srpcErrBadArgType - srpcOK: "unexpected argument type",
srpcErrTooFewArgs - srpcOK: "too few arguments",
srpcErrTooManyArgs - srpcOK: "too many arguments",
srpcErrInArgTypeMismatch - srpcOK: "input argument type mismatch",
srpcErrOutArgTypeMismatch - srpcOK: "output argument type mismatch",
srpcErrInternalError - srpcOK: "internal error",
srpcErrAppError - srpcOK: "application error",
}
func (e srpcErrno) Error() string {
if e < srpcOK || int(e-srpcOK) >= len(srpcErrstr) {
return "srpcErrno(" + itoa(int(e)) + ")"
}
return srpcErrstr[e-srpcOK]
}
// A msgHdr is the data argument to the imc_recvmsg
// and imc_sendmsg system calls.
type msgHdr struct {
iov *iov
niov int32
desc *int32
ndesc int32
flags uint32
}
// A single region for I/O.
type iov struct {
base *byte
len int32
}
const maxMsgSize = 1<<16 - 4*4
// A msgReceiver receives messages from a file descriptor.
type msgReceiver struct {
fd int
data [maxMsgSize]byte
desc [8]int32
hdr msgHdr
iov iov
}
func (r *msgReceiver) recv() (*msg, error) {
// Init pointers to buffers where syscall recvmsg can write.
r.iov.base = &r.data[0]
r.iov.len = int32(len(r.data))
r.hdr.iov = &r.iov
r.hdr.niov = 1
r.hdr.desc = &r.desc[0]
r.hdr.ndesc = int32(len(r.desc))
n, _, e := Syscall(sys_imc_recvmsg, uintptr(r.fd), uintptr(unsafe.Pointer(&r.hdr)), 0)
if e != 0 {
println("Native Client imc_recvmsg: ", e.Error())
return nil, e
}
// Make a copy of the data so that the next recvmsg doesn't
// smash it. The system call did not update r.iov.len. Instead it
// returned the total byte count as n.
m := new(msg)
m.data = make([]byte, n)
copy(m.data, r.data[0:])
// Make a copy of the desc too.
// The system call *did* update r.hdr.ndesc.
if r.hdr.ndesc > 0 {
m.desc = make([]int32, r.hdr.ndesc)
copy(m.desc, r.desc[:])
}
return m, nil
}
// A msgSender sends messages on a file descriptor.
type msgSender struct {
fd int
hdr msgHdr
iov iov
}
func (s *msgSender) send(m *msg) error {
if len(m.data) > 0 {
s.iov.base = &m.data[0]
}
s.iov.len = int32(len(m.data))
s.hdr.iov = &s.iov
s.hdr.niov = 1
s.hdr.desc = nil
s.hdr.ndesc = 0
_, _, e := Syscall(sys_imc_sendmsg, uintptr(s.fd), uintptr(unsafe.Pointer(&s.hdr)), 0)
if e != 0 {
println("Native Client imc_sendmsg: ", e.Error())
return e
}
return nil
}
// A msg is the Go representation of an SRPC message.
type msg struct {
data []byte // message data
desc []int32 // message file descriptors
// parsed version of message
id uint32
isRequest uint32
rpc uint32
status uint32
value []interface{}
template []interface{}
size []int
format string
broken bool
}
// reading from a msg
func (m *msg) uint32() uint32 {
if m.broken {
return 0
}
if len(m.data) < 4 {
m.broken = true
return 0
}
b := m.data[:4]
x := uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24
m.data = m.data[4:]
return x
}
func (m *msg) uint64() uint64 {
x := uint64(m.uint32()) | uint64(m.uint32())<<32
if m.broken {
return 0
}
return x
}
func (m *msg) bytes(n int) []byte {
if m.broken {
return nil
}
if len(m.data) < n {
m.broken = true
return nil
}
x := m.data[0:n]
m.data = m.data[n:]
return x
}
// writing to a msg
func (m *msg) wuint32(x uint32) {
m.data = append(m.data, byte(x), byte(x>>8), byte(x>>16), byte(x>>24))
}
func (m *msg) wuint64(x uint64) {
lo := uint32(x)
hi := uint32(x >> 32)
m.data = append(m.data, byte(lo), byte(lo>>8), byte(lo>>16), byte(lo>>24), byte(hi), byte(hi>>8), byte(hi>>16), byte(hi>>24))
}
func (m *msg) wbytes(p []byte) {
m.data = append(m.data, p...)
}
func (m *msg) wstring(s string) {
m.data = append(m.data, s...)
}
// Parsing of RPC messages.
//
// Each message begins with
// total_size uint32
// total_descs uint32
// fragment_size uint32
// fragment_descs uint32
//
// If fragment_size < total_size or fragment_descs < total_descs, the actual
// message is broken up in multiple messages; follow-up messages omit
// the "total" fields and begin with the "fragment" fields.
// We do not support putting fragmented messages back together.
// To do this we would need to change the message receiver.
//
// After that size information, the message header follows:
// protocol uint32
// requestID uint32
// isRequest uint32
// rpcNumber uint32
// status uint32
// numValue uint32
// numTemplate uint32
//
// After the header come numTemplate fixed-size arguments,
// numValue fixed-size arguments, and then the variable-sized
// part of the values. The templates describe the expected results
// and have no associated variable sized data in the request.
//
// Each fixed-size argument has the form:
// tag uint32 // really a char, like 'b' or 'C'
// pad uint32 // unused
// val1 uint32
// val2 uint32
//
// The tags are:
// 'b': bool; val1 == 0 or 1
// 'C': []byte; val1 == len, data in variable-sized section
// 'd': float64; (val1, val2) is data
// 'D': []float64; val1 == len, data in variable-sized section
// 'h': int; val1 == file descriptor
// 'i': int32; descriptor in next entry in m.desc
// 'I': []int; val1 == len, data in variable-sized section
// 's': string; val1 == len, data in variable-sized section
//
func (m *msg) pack() error {
m.data = m.data[:0]
m.desc = m.desc[:0]
// sizes, to fill in later
m.wuint32(0)
m.wuint32(0)
m.wuint32(0)
m.wuint32(0)
// message header
m.wuint32(protocol)
m.wuint32(m.id)
m.wuint32(m.isRequest)
m.wuint32(m.rpc)
m.wuint32(m.status)
m.wuint32(uint32(len(m.value)))
m.wuint32(uint32(len(m.template)))
// fixed-size templates
for i, x := range m.template {
var tag, val1, val2 uint32
switch x.(type) {
default:
return errors.New("unexpected template type")
case bool:
tag = 'b'
case []byte:
tag = 'C'
val1 = uint32(m.size[i])
case float64:
tag = 'd'
case []float64:
tag = 'D'
val1 = uint32(m.size[i])
case int:
tag = 'h'
case int32:
tag = 'i'
case []int32:
tag = 'I'
val1 = uint32(m.size[i])
case string:
tag = 's'
val1 = uint32(m.size[i])
}
m.wuint32(tag)
m.wuint32(0)
m.wuint32(val1)
m.wuint32(val2)
}
// fixed-size values
for _, x := range m.value {
var tag, val1, val2 uint32
switch x := x.(type) {
default:
return errors.New("unexpected value type")
case bool:
tag = 'b'
if x {
val1 = 1
}
case []byte:
tag = 'C'
val1 = uint32(len(x))
case float64:
tag = 'd'
v := float64bits(x)
val1 = uint32(v)
val2 = uint32(v >> 32)
case []float64:
tag = 'D'
val1 = uint32(len(x))
case int32:
tag = 'i'
m.desc = append(m.desc, x)
case []int32:
tag = 'I'
val1 = uint32(len(x))
case string:
tag = 's'
val1 = uint32(len(x) + 1)
}
m.wuint32(tag)
m.wuint32(0)
m.wuint32(val1)
m.wuint32(val2)
}
// variable-length data for values
for _, x := range m.value {
switch x := x.(type) {
case []byte:
m.wbytes(x)
case []float64:
for _, f := range x {
m.wuint64(float64bits(f))
}
case []int32:
for _, j := range x {
m.wuint32(uint32(j))
}
case string:
m.wstring(x)
m.wstring("\x00")
}
}
// fill in sizes
data := m.data
m.data = m.data[:0]
m.wuint32(uint32(len(data)))
m.wuint32(uint32(len(m.desc)))
m.wuint32(uint32(len(data)))
m.wuint32(uint32(len(m.desc)))
m.data = data
return nil
}
func (m *msg) unpack() error {
totalSize := m.uint32()
totalDesc := m.uint32()
fragSize := m.uint32()
fragDesc := m.uint32()
if totalSize != fragSize || totalDesc != fragDesc {
return errors.New("Native Client: fragmented RPC messages not supported")
}
if m.uint32() != protocol {
return errors.New("Native Client: RPC protocol mismatch")
}
// message header
m.id = m.uint32()
m.isRequest = m.uint32()
m.rpc = m.uint32()
m.status = m.uint32()
m.value = make([]interface{}, m.uint32())
m.template = make([]interface{}, m.uint32())
m.size = make([]int, len(m.template))
if m.broken {
return errors.New("Native Client: malformed message")
}
// fixed-size templates
for i := range m.template {
tag := m.uint32()
m.uint32() // padding
val1 := m.uint32()
m.uint32() // val2
switch tag {
default:
return errors.New("Native Client: unexpected template type " + string(rune(tag)))
case 'b':
m.template[i] = false
case 'C':
m.template[i] = []byte(nil)
m.size[i] = int(val1)
case 'd':
m.template[i] = float64(0)
case 'D':
m.template[i] = []float64(nil)
m.size[i] = int(val1)
case 'i':
m.template[i] = int32(0)
case 'I':
m.template[i] = []int32(nil)
m.size[i] = int(val1)
case 'h':
m.template[i] = int(0)
case 's':
m.template[i] = ""
m.size[i] = int(val1)
}
}
// fixed-size values
var (
strsize []uint32
d int
)
for i := range m.value {
tag := m.uint32()
m.uint32() // padding
val1 := m.uint32()
val2 := m.uint32()
switch tag {
default:
return errors.New("Native Client: unexpected value type " + string(rune(tag)))
case 'b':
m.value[i] = val1 > 0
case 'C':
m.value[i] = []byte(nil)
strsize = append(strsize, val1)
case 'd':
m.value[i] = float64frombits(uint64(val1) | uint64(val2)<<32)
case 'D':
m.value[i] = make([]float64, val1)
case 'i':
m.value[i] = int32(val1)
case 'I':
m.value[i] = make([]int32, val1)
case 'h':
m.value[i] = int(m.desc[d])
d++
case 's':
m.value[i] = ""
strsize = append(strsize, val1)
}
}
// variable-sized parts of values
for i, x := range m.value {
switch x := x.(type) {
case []byte:
m.value[i] = m.bytes(int(strsize[0]))
strsize = strsize[1:]
case []float64:
for i := range x {
x[i] = float64frombits(m.uint64())
}
case []int32:
for i := range x {
x[i] = int32(m.uint32())
}
case string:
m.value[i] = string(m.bytes(int(strsize[0])))
strsize = strsize[1:]
}
}
if len(m.data) > 0 {
return errors.New("Native Client: junk at end of message")
}
return nil
}
func float64bits(x float64) uint64 {
return *(*uint64)(unsafe.Pointer(&x))
}
func float64frombits(x uint64) float64 {
return *(*float64)(unsafe.Pointer(&x))
}
// At startup, connect to the name service.
var nsClient = nsConnect()
func nsConnect() *srpcClient {
var ns int32 = -1
_, _, errno := Syscall(sys_nameservice, uintptr(unsafe.Pointer(&ns)), 0, 0)
if errno != 0 {
println("Native Client nameservice:", errno.Error())
return nil
}
sock, _, errno := Syscall(sys_imc_connect, uintptr(ns), 0, 0)
if errno != 0 {
println("Native Client nameservice connect:", errno.Error())
return nil
}
c, err := newClient(int(sock))
if err != nil {
println("Native Client nameservice init:", err.Error())
return nil
}
return c
}
const (
nsSuccess = 0
nsNameNotFound = 1
nsDuplicateName = 2
nsInsufficientResources = 3
nsPermissionDenied = 4
nsInvalidArgument = 5
)
func openNamedService(name string, mode int32) (fd int, err error) {
if nsClient == nil {
return 0, errors.New("no name service")
}
ret, err := nsClient.Call("lookup:si:ih", name, int32(mode))
if err != nil {
return 0, err
}
status := ret[0].(int32)
fd = ret[1].(int)
switch status {
case nsSuccess:
// ok
case nsNameNotFound:
return -1, ENOENT
case nsDuplicateName:
return -1, EEXIST
case nsInsufficientResources:
return -1, EWOULDBLOCK
case nsPermissionDenied:
return -1, EPERM
case nsInvalidArgument:
return -1, EINVAL
default:
return -1, EINVAL
}
return fd, nil
}
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