Commit e7b14352 authored by Brad Fitzpatrick's avatar Brad Fitzpatrick

http2: optimize server frame writes

Don't do async frame writes when the write is known to be small enough
to definitely fit in the write buffer and not cause a flush (which
might block). This avoids starting a new goroutine and doing a channel
send operation for many frame writes.

name                  old time/op    new time/op    delta
ServerGets-4             146µs ± 2%     144µs ± 1%  -1.46%        (p=0.000 n=14+14)
ServerPosts-4            162µs ± 1%     160µs ± 1%  -1.15%        (p=0.000 n=15+15)
Server_GetRequest-4      145µs ± 1%     143µs ± 0%  -1.26%        (p=0.000 n=15+15)
Server_PostRequest-4     160µs ± 1%     158µs ± 1%  -1.32%        (p=0.000 n=15+15)

The headers frame is the main last one which might show some benefit
if there's a cheap enough way to conservatively calculate its size.

Change-Id: I9be2ddbf04689340819d8701ea671fff378d9e79
Reviewed-on: https://go-review.googlesource.com/31495
Run-TryBot: Brad Fitzpatrick <bradfitz@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: 's avatarBrad Fitzpatrick <bradfitz@golang.org>
parent 4be9b97e
......@@ -254,14 +254,27 @@ func newBufferedWriter(w io.Writer) *bufferedWriter {
return &bufferedWriter{w: w}
}
// bufWriterPoolBufferSize is the size of bufio.Writer's
// buffers created using bufWriterPool.
//
// TODO: pick a less arbitrary value? this is a bit under
// (3 x typical 1500 byte MTU) at least. Other than that,
// not much thought went into it.
const bufWriterPoolBufferSize = 4 << 10
var bufWriterPool = sync.Pool{
New: func() interface{} {
// TODO: pick something better? this is a bit under
// (3 x typical 1500 byte MTU) at least.
return bufio.NewWriterSize(nil, 4<<10)
return bufio.NewWriterSize(nil, bufWriterPoolBufferSize)
},
}
func (w *bufferedWriter) Available() int {
if w.bw == nil {
return bufWriterPoolBufferSize
}
return w.bw.Available()
}
func (w *bufferedWriter) Write(p []byte) (n int, err error) {
if w.bw == nil {
bw := bufWriterPool.Get().(*bufio.Writer)
......
......@@ -884,7 +884,12 @@ func (sc *serverConn) startFrameWrite(wr FrameWriteRequest) {
sc.writingFrame = true
sc.needsFrameFlush = true
if wr.write.staysWithinBuffer(sc.bw.Available()) {
err := wr.write.writeFrame(sc)
sc.wroteFrame(frameWriteResult{wr, err})
} else {
go sc.writeFrameAsync(wr)
}
}
// errHandlerPanicked is the error given to any callers blocked in a read from
......
......@@ -18,6 +18,11 @@ import (
// writeFramer is implemented by any type that is used to write frames.
type writeFramer interface {
writeFrame(writeContext) error
// staysWithinBuffer reports whether this writer promises that
// it will only write less than or equal to size bytes, and it
// won't Flush the write context.
staysWithinBuffer(size int) bool
}
// writeContext is the interface needed by the various frame writer
......@@ -62,8 +67,16 @@ func (flushFrameWriter) writeFrame(ctx writeContext) error {
return ctx.Flush()
}
func (flushFrameWriter) staysWithinBuffer(max int) bool { return false }
type writeSettings []Setting
func (s writeSettings) staysWithinBuffer(max int) bool {
const settingSize = 6 // uint16 + uint32
return frameHeaderLen+settingSize*len(s) <= max
}
func (s writeSettings) writeFrame(ctx writeContext) error {
return ctx.Framer().WriteSettings([]Setting(s)...)
}
......@@ -83,6 +96,8 @@ func (p *writeGoAway) writeFrame(ctx writeContext) error {
return err
}
func (*writeGoAway) staysWithinBuffer(max int) bool { return false } // flushes
type writeData struct {
streamID uint32
p []byte
......@@ -97,6 +112,10 @@ func (w *writeData) writeFrame(ctx writeContext) error {
return ctx.Framer().WriteData(w.streamID, w.endStream, w.p)
}
func (w *writeData) staysWithinBuffer(max int) bool {
return frameHeaderLen+len(w.p) <= max
}
// handlerPanicRST is the message sent from handler goroutines when
// the handler panics.
type handlerPanicRST struct {
......@@ -107,22 +126,30 @@ func (hp handlerPanicRST) writeFrame(ctx writeContext) error {
return ctx.Framer().WriteRSTStream(hp.StreamID, ErrCodeInternal)
}
func (hp handlerPanicRST) staysWithinBuffer(max int) bool { return frameHeaderLen+4 <= max }
func (se StreamError) writeFrame(ctx writeContext) error {
return ctx.Framer().WriteRSTStream(se.StreamID, se.Code)
}
func (se StreamError) staysWithinBuffer(max int) bool { return frameHeaderLen+4 <= max }
type writePingAck struct{ pf *PingFrame }
func (w writePingAck) writeFrame(ctx writeContext) error {
return ctx.Framer().WritePing(true, w.pf.Data)
}
func (w writePingAck) staysWithinBuffer(max int) bool { return frameHeaderLen+len(w.pf.Data) <= max }
type writeSettingsAck struct{}
func (writeSettingsAck) writeFrame(ctx writeContext) error {
return ctx.Framer().WriteSettingsAck()
}
func (writeSettingsAck) staysWithinBuffer(max int) bool { return frameHeaderLen <= max }
// writeResHeaders is a request to write a HEADERS and 0+ CONTINUATION frames
// for HTTP response headers or trailers from a server handler.
type writeResHeaders struct {
......@@ -144,6 +171,17 @@ func encKV(enc *hpack.Encoder, k, v string) {
enc.WriteField(hpack.HeaderField{Name: k, Value: v})
}
func (w *writeResHeaders) staysWithinBuffer(max int) bool {
// TODO: this is a common one. It'd be nice to return true
// here and get into the fast path if we could be clever and
// calculate the size fast enough, or at least a conservative
// uppper bound that usually fires. (Maybe if w.h and
// w.trailers are nil, so we don't need to enumerate it.)
// Otherwise I'm afraid that just calculating the length to
// answer this question would be slower than the ~2µs benefit.
return false
}
func (w *writeResHeaders) writeFrame(ctx writeContext) error {
enc, buf := ctx.HeaderEncoder()
buf.Reset()
......@@ -220,11 +258,18 @@ func (w write100ContinueHeadersFrame) writeFrame(ctx writeContext) error {
})
}
func (w write100ContinueHeadersFrame) staysWithinBuffer(max int) bool {
// Sloppy but conservative:
return 9+2*(len(":status")+len("100")) <= max
}
type writeWindowUpdate struct {
streamID uint32 // or 0 for conn-level
n uint32
}
func (wu writeWindowUpdate) staysWithinBuffer(max int) bool { return frameHeaderLen+4 <= max }
func (wu writeWindowUpdate) writeFrame(ctx writeContext) error {
return ctx.Framer().WriteWindowUpdate(wu.streamID, wu.n)
}
......
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