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Russ Cox authored
linklookup uses hash(name, v) as the hash table index but then only compares name to find a symbol to return. If hash(name, v1) == hash(name, v2) for v1 != v2, the lookup for v2 will return the symbol with v1. The input routines assume that each symbol is found only once, and then each symbol is added to a linked list, with the list header in the symbol. Adding a symbol to such a list multiple times short-circuits the list the second time it is added, causing symbols to be dropped. The liblink rewrite introduced an elegant, if inefficient, handling of duplicated symbols by creating a dummy symbol to read the duplicate into. The dummy symbols are named .dup with sequential version numbers. With many .dup symbols, eventually there will be a conflict, causing a duplicate list add, causing elided symbols, causing a crash when calling one of the elided symbols. The bug is old (2011) but could not have manifested until the liblink rewrite introduced this heavily duplicated symbol .dup. (See History section below.) 1. Correct the lookup function. 2. Since we want all the .dup symbols to be different, there's no point in inserting them into the table. Call linknewsym directly, avoiding the lookup function entirely. 3. Since nothing can refer to the .dup symbols, do not bother adding them to the list of functions (textp) at all. 4. In lieu of a unit test, introduce additional consistency checks to detect adding a symbol to a list multiple times. This would have caught the short-circuit more directly, and it will detect a variety of double-use bugs, including the one arising from the bad lookup. Fixes #7749. History On April 9, 2011, I submitted CL 4383047, making ld 25% faster. Much of the focus was on the hash table lookup function, and one of the changes was to remove the s->version == v comparison [1]. I don't know if this was a simple editing error or if I reasoned that same name but different v would yield a different hash slot and so the name test alone sufficed. It is tempting to claim the former, but it was probably the latter. Because the hash is an iterated multiply+add, the version ends up adding v*3ⁿ to the hash, where n is the length of the name. A collision would need x*3ⁿ ≡ y*3ⁿ (mod 2²⁴ mod 100003), or equivalently x*3ⁿ ≡ x*3ⁿ + (y-x)*3ⁿ (mod 2²⁴ mod 100003), so collisions will actually be periodic: versions x and y collide when d = y-x satisfies d*3ⁿ ≡ 0 (mod 2²⁴ mod 100003). Since we allocate version numbers sequentially, this is actually about the best case one could imagine: the collision rate is much lower than if the hash were more random. http://play.golang.org/p/TScD41c_hA computes the collision period for various name lengths. The most common symbol in the new linker is .dup, and for n=4 the period is maximized: the 100004th symbol is the first collision. Unfortunately, there are programs with more duplicated symbols than that. In Go 1.2 and before, duplicate symbols were handled without creating a dummy symbol, so this particular case for generating many duplicate symbols could not happen. Go does not use versioned symbols. Only C does; each input file gives a different version to its static declarations. There just aren't enough C files for this to come up in that context. So the bug is old but the realization of the bug is new. [1] https://golang.org/cl/4383047/diff/5001/src/cmd/ld/lib.c LGTM=minux.ma, iant, dave R=golang-codereviews, minux.ma, bradfitz, iant, dave CC=golang-codereviews, r https://golang.org/cl/87910047
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