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Roger Peppe authored
nodes in the tree are nested with respect to one another. a simple change to the Visitor interface makes it possible to do this (for example to maintain a current node-depth, or a knowledge of the name of the current function). Visit(nil) is called at the end of a node's children; this make possible the channel-based interface below, amongst other possibilities. It is still just as simple to get the original behaviour - just return the same Visitor from Visit. Here are a couple of possible Visitor types. // closure-based type FVisitor func(n interface{}) FVisitor func (f FVisitor) Visit(n interface{}) Visitor { return f(n); } // channel-based type CVisitor chan Visit; type Visit struct { node interface{}; reply chan CVisitor; }; func (v CVisitor) Visit(n interface{}) Visitor { if n == nil { close(v); } else { reply := make(chan CVisitor); v <- Visit{n, reply}; r := <-reply; if r == nil { return nil; } return r; } return nil; } R=gri CC=rsc https://golang.org/cl/166047
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