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Russ Cox authored
Reduce footprint of liveness bitmaps by about 5x. 1. Mark all liveness bitmap symbols as 4-byte aligned (they were aligned to a larger size by default). 2. The bitmap data is a bitmap count n followed by n bitmaps. Each bitmap begins with its own count m giving the number of bits. All the m's are the same for the n bitmaps. Emit this bitmap length once instead of n times. 3. Many bitmaps within a function have the same bit values, but each call site was given a distinct bitmap. Merge duplicate bitmaps so that no bitmap is written more than once. 4. Many functions end up with the same aggregate bitmap data. We used to name the bitmap data funcname.gcargs and funcname.gclocals. Instead, name it gclocals.<md5 of data> and mark it dupok so that the linker coalesces duplicate sets. This cut the bitmap data remaining after step 3 by 40%; I was not expecting it to be quite so dramatic. Applied to "go build -ldflags -w code.google.com/p/go.tools/cmd/godoc": bitmaps pclntab binary on disk before this CL 1326600 1985854 12738268 4-byte align 1154288 (0.87x) 1985854 (1.00x) 12566236 (0.99x) one bitmap len 782528 (0.54x) 1985854 (1.00x) 12193500 (0.96x) dedup bitmap 414748 (0.31x) 1948478 (0.98x) 11787996 (0.93x) dedup bitmap set 245580 (0.19x) 1948478 (0.98x) 11620060 (0.91x) While here, remove various dead blocks of code from plive.c. Fixes #6929. Fixes #7568. LGTM=khr R=khr CC=golang-codereviews https://golang.org/cl/83630044
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