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Rick Hudson authored
This is an experiment to see if removing the boundary bit logic will lead to fewer cache misses and improved performance. Instead of using boundary bits we use the span information to get element size and use some bit whacking to get the boundary without having to touch the random heap bits which cause cache misses. Furthermore once the boundary bit is removed we can either use that bit for a simpler checkmark routine or we can reduce the number of bits in the GC bitmap to 2 bits per pointer sized work. For example the 2 bits at the boundary can be used for marking and pointer/scalar differentiation. Since we don't need the mark bit except at the boundary nibble of the object other nibbles can use this bit as a noscan bit to indicate that there are no more pointers in the object. Currently the changed included in this CL slows down the garbage benchmark. With the boundary bits garbage gives 5.78 and without (this CL) it gives 5.88 which is a 2% slowdown. Change-Id: Id68f831ad668176f7dc9f7b57b339e4ebb6dc4c2 Reviewed-on: https://go-review.googlesource.com/6665Reviewed-by: Austin Clements <austin@google.com>
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