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go
golang
Commits
2a874603
Commit
2a874603
authored
Nov 24, 2008
by
Rob Pike
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add missing file
R=rsc OCL=19926 CL=19926
parent
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md5block.go
src/lib/hash/md5block.go
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src/lib/hash/md5block.go
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2a874603
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// MD5 block step.
// In its own file so that a faster assembly or C version
// can be substituted easily.
package
md5
import
"md5"
// T[i] = int((1<<32) * abs(sin(i+1 radians))).
var
T
=
[]
uint32
{
// round 1
0xd76aa478
,
0xe8c7b756
,
0x242070db
,
0xc1bdceee
,
0xf57c0faf
,
0x4787c62a
,
0xa8304613
,
0xfd469501
,
0x698098d8
,
0x8b44f7af
,
0xffff5bb1
,
0x895cd7be
,
0x6b901122
,
0xfd987193
,
0xa679438e
,
0x49b40821
,
// round 2
0xf61e2562
,
0xc040b340
,
0x265e5a51
,
0xe9b6c7aa
,
0xd62f105d
,
0x2441453
,
0xd8a1e681
,
0xe7d3fbc8
,
0x21e1cde6
,
0xc33707d6
,
0xf4d50d87
,
0x455a14ed
,
0xa9e3e905
,
0xfcefa3f8
,
0x676f02d9
,
0x8d2a4c8a
,
// round3
0xfffa3942
,
0x8771f681
,
0x6d9d6122
,
0xfde5380c
,
0xa4beea44
,
0x4bdecfa9
,
0xf6bb4b60
,
0xbebfbc70
,
0x289b7ec6
,
0xeaa127fa
,
0xd4ef3085
,
0x4881d05
,
0xd9d4d039
,
0xe6db99e5
,
0x1fa27cf8
,
0xc4ac5665
,
// round 4
0xf4292244
,
0x432aff97
,
0xab9423a7
,
0xfc93a039
,
0x655b59c3
,
0x8f0ccc92
,
0xffeff47d
,
0x85845dd1
,
0x6fa87e4f
,
0xfe2ce6e0
,
0xa3014314
,
0x4e0811a1
,
0xf7537e82
,
0xbd3af235
,
0x2ad7d2bb
,
0xeb86d391
,
}
var
shift1
=
[]
uint
{
7
,
12
,
17
,
22
};
var
shift2
=
[]
uint
{
5
,
9
,
14
,
20
};
var
shift3
=
[]
uint
{
4
,
11
,
16
,
23
};
var
shift4
=
[]
uint
{
6
,
10
,
15
,
21
};
package
func
Block
(
dig
*
Digest
,
p
*
[]
byte
)
int
{
a
:=
dig
.
s
[
0
];
b
:=
dig
.
s
[
1
];
c
:=
dig
.
s
[
2
];
d
:=
dig
.
s
[
3
];
n
:=
0
;
var
X
[
16
]
uint32
;
for
len
(
p
)
>=
Chunk
{
aa
,
bb
,
cc
,
dd
:=
a
,
b
,
c
,
d
;
for
i
:=
0
;
i
<
16
;
i
++
{
j
:=
i
*
4
;
X
[
i
]
=
uint32
(
p
[
j
])
|
uint32
(
p
[
j
+
1
])
<<
8
|
uint32
(
p
[
j
+
2
])
<<
16
|
uint32
(
p
[
j
+
3
])
<<
24
;
}
// If this needs to be made faster in the future,
// the usual trick is to unroll each of these
// loops by a factor of 4; that lets you replace
// the shift[] lookups with constants and,
// with suitable variable renaming in each
// unrolled body, delete the a, b, c, d = d, a, b, c
// (or you can let the optimizer do the renaming).
// Round 1.
for
i
:=
0
;
i
<
16
;
i
++
{
x
:=
i
;
t
:=
i
;
s
:=
shift1
[
i
%
4
];
f
:=
((
c
^
d
)
&
b
)
^
d
;
a
+=
f
+
X
[
x
]
+
T
[
t
];
a
=
a
<<
s
|
a
>>
(
32
-
s
);
a
+=
b
;
a
,
b
,
c
,
d
=
d
,
a
,
b
,
c
;
}
// Round 2.
for
i
:=
0
;
i
<
16
;
i
++
{
x
:=
(
1
+
5
*
i
)
%
16
;
t
:=
16
+
i
;
s
:=
shift2
[
i
%
4
];
g
:=
((
b
^
c
)
&
d
)
^
c
;
a
+=
g
+
X
[
x
]
+
T
[
t
];
a
=
a
<<
s
|
a
>>
(
32
-
s
);
a
+=
b
;
a
,
b
,
c
,
d
=
d
,
a
,
b
,
c
;
}
// Round 3.
for
i
:=
0
;
i
<
16
;
i
++
{
x
:=
(
5
+
3
*
i
)
%
16
;
t
:=
32
+
i
;
s
:=
shift3
[
i
%
4
];
h
:=
b
^
c
^
d
;
a
+=
h
+
X
[
x
]
+
T
[
t
];
a
=
a
<<
s
|
a
>>
(
32
-
s
);
a
+=
b
;
a
,
b
,
c
,
d
=
d
,
a
,
b
,
c
;
}
// Round 4.
for
i
:=
0
;
i
<
16
;
i
++
{
x
:=
(
7
*
i
)
%
16
;
s
:=
shift4
[
i
%
4
];
t
:=
48
+
i
;
ii
:=
c
^
(
b
|
^
d
);
a
+=
ii
+
X
[
x
]
+
T
[
t
];
a
=
a
<<
s
|
a
>>
(
32
-
s
);
a
+=
b
;
a
,
b
,
c
,
d
=
d
,
a
,
b
,
c
;
}
a
+=
aa
;
b
+=
bb
;
c
+=
cc
;
d
+=
dd
;
p
=
p
[
Chunk
:
len
(
p
)];
n
+=
Chunk
;
}
dig
.
s
[
0
]
=
a
;
dig
.
s
[
1
]
=
b
;
dig
.
s
[
2
]
=
c
;
dig
.
s
[
3
]
=
d
;
return
n
;
}
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