Commit 2b063bdf authored by Josh Bleecher Snyder's avatar Josh Bleecher Snyder

cmd/internal/gc: make all Node depths int32

Funcdepth was already int32. Make Escloopdepth
and Decldepth also int32 instead of int.

No functional changes for non-absurd code. Passes toolstash -cmp.

Change-Id: I47e145dd732b6a73cfcc6d45956df0dbccdcd999
Reviewed-on: https://go-review.googlesource.com/10129Reviewed-by: 's avatarRuss Cox <rsc@golang.org>
parent 79986e24
......@@ -379,7 +379,7 @@ type EscState struct {
theSink Node
dsts *NodeList // all dst nodes
loopdepth int // for detecting nested loop scopes
loopdepth int32 // for detecting nested loop scopes
pdepth int // for debug printing in recursions.
dstcount int // diagnostic
edgecount int // diagnostic
......
......@@ -448,7 +448,7 @@ var nsavederrors int
var nsyntaxerrors int
var decldepth int
var decldepth int32
var safemode int
......
......@@ -90,7 +90,7 @@ type Node struct {
// Escape analysis.
Escflowsrc *NodeList // flow(this, src)
Escretval *NodeList // on OCALLxxx, list of dummy return values
Escloopdepth int // -1: global, 0: return variables, 1:function top level, increased inside function for every loop or label to mark scopes
Escloopdepth int32 // -1: global, 0: return variables, 1:function top level, increased inside function for every loop or label to mark scopes
Sym *Sym // various
Vargen int32 // unique name for OTYPE/ONAME within a function. Function outputs are numbered starting at one.
......@@ -108,7 +108,7 @@ type Node struct {
type Name struct {
Heapaddr *Node // temp holding heap address of param
Inlvar *Node // ONAME substitute while inlining
Decldepth int // declaration loop depth, increased for every loop or label
Decldepth int32 // declaration loop depth, increased for every loop or label
Method bool // OCALLMETH name
Readonly bool
Captured bool // is the variable captured by a closure
......
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