Commit 30db6d41 authored by Russ Cox's avatar Russ Cox

os: centralize documentation of Process and ProcessState

Also change Wait to say "exit" instead of "exit or stop".

I notice that Pid is not implemented on all systems.
Should we fix that?

Fixes #3138.

R=golang-dev, alex.brainman, r
CC=golang-dev
https://golang.org/cl/5710056
parent 47d614e6
......@@ -4,6 +4,8 @@
package os
import "time"
// FindProcess looks for a running process by its pid.
// The Process it returns can be used to obtain information
// about the underlying operating system process.
......@@ -11,6 +13,17 @@ func FindProcess(pid int) (p *Process, err error) {
return findProcess(pid)
}
// StartProcess starts a new process with the program, arguments and attributes
// specified by name, argv and attr.
//
// StartProcess is a low-level interface. The os/exec package provides
// higher-level interfaces.
//
// If there is an error, it will be of type *PathError.
func StartProcess(name string, argv []string, attr *ProcAttr) (*Process, error) {
return startProcess(name, argv, attr)
}
// Release releases any resources associated with the Process p,
// rendering it unusable in the future.
// Release only needs to be called if Wait is not.
......@@ -18,6 +31,58 @@ func (p *Process) Release() error {
return p.release()
}
// Kill causes the Process to exit immediately.
func (p *Process) Kill() error {
return p.kill()
}
// Wait waits for the Process to exit, and then returns a
// ProcessState describing its status and an error, if any.
// Wait releases any resources associated with the Process.
func (p *Process) Wait() (*ProcessState, error) {
return p.wait()
}
// Signal sends a signal to the Process.
func (p *Process) Signal(sig Signal) error {
return p.signal(sig)
}
// UserTime returns the user CPU time of the exited process and its children.
func (p *ProcessState) UserTime() time.Duration {
return p.userTime()
}
// SystemTime returns the system CPU time of the exited process and its children.
func (p *ProcessState) SystemTime() time.Duration {
return p.systemTime()
}
// Exited returns whether the program has exited.
func (p *ProcessState) Exited() bool {
return p.exited()
}
// Success reports whether the program exited successfully,
// such as with exit status 0 on Unix.
func (p *ProcessState) Success() bool {
return p.success()
}
// Sys returns system-dependent exit information about
// the process. Convert it to the appropriate underlying
// type, such as syscall.WaitStatus on Unix, to access its contents.
func (p *ProcessState) Sys() interface{} {
return p.sys()
}
// SysUsage returns system-dependent resource usage information about
// the exited process. Convert it to the appropriate underlying
// type, such as *syscall.Rusage on Unix, to access its contents.
func (p *ProcessState) SysUsage() interface{} {
return p.sysUsage()
}
// Hostname returns the host name reported by the kernel.
func Hostname() (name string, err error) {
return hostname()
......
......@@ -11,10 +11,7 @@ import (
"time"
)
// StartProcess starts a new process with the program, arguments and attributes
// specified by name, argv and attr.
// If there is an error, it will be of type *PathError.
func StartProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
sysattr := &syscall.ProcAttr{
Dir: attr.Dir,
Env: attr.Env,
......@@ -40,7 +37,7 @@ func (note Plan9Note) String() string {
return string(note)
}
func (p *Process) Signal(sig Signal) error {
func (p *Process) signal(sig Signal) error {
if p.done {
return errors.New("os: process already finished")
}
......@@ -54,8 +51,7 @@ func (p *Process) Signal(sig Signal) error {
return e
}
// Kill causes the Process to exit immediately.
func (p *Process) Kill() error {
func (p *Process) kill() error {
f, e := OpenFile("/proc/"+itoa(p.Pid)+"/ctl", O_WRONLY, 0)
if e != nil {
return NewSyscallError("kill", e)
......@@ -65,9 +61,7 @@ func (p *Process) Kill() error {
return e
}
// Wait waits for the Process to exit or stop, and then returns a
// ProcessState describing its status and an error, if any.
func (p *Process) Wait() (ps *ProcessState, err error) {
func (p *Process) wait() (ps *ProcessState, err error) {
var waitmsg syscall.Waitmsg
if p.Pid == -1 {
......@@ -118,40 +112,27 @@ func (p *ProcessState) Pid() int {
return p.pid
}
// Exited returns whether the program has exited.
func (p *ProcessState) Exited() bool {
func (p *ProcessState) exited() bool {
return p.status.Exited()
}
// Success reports whether the program exited successfully,
// such as with exit status 0 on Unix.
func (p *ProcessState) Success() bool {
func (p *ProcessState) success() bool {
return p.status.ExitStatus() == 0
}
// Sys returns system-dependent exit information about
// the process. Convert it to the appropriate underlying
// type, such as *syscall.Waitmsg on Plan 9, to access its contents.
func (p *ProcessState) Sys() interface{} {
func (p *ProcessState) sys() interface{} {
return p.status
}
// SysUsage returns system-dependent resource usage information about
// the exited process. Convert it to the appropriate underlying
// type, such as *syscall.Waitmsg on Plan 9, to access its contents.
func (p *ProcessState) SysUsage() interface{} {
func (p *ProcessState) sysUsage() interface{} {
return p.status
}
// UserTime returns the user CPU time of the exited process and its children.
// It is always reported as 0 on Windows.
func (p *ProcessState) UserTime() time.Duration {
func (p *ProcessState) userTime() time.Duration {
return time.Duration(p.status.Time[0]) * time.Millisecond
}
// SystemTime returns the system CPU time of the exited process and its children.
// It is always reported as 0 on Windows.
func (p *ProcessState) SystemTime() time.Duration {
func (p *ProcessState) systemTime() time.Duration {
return time.Duration(p.status.Time[1]) * time.Millisecond
}
......
......@@ -10,14 +10,7 @@ import (
"syscall"
)
// StartProcess starts a new process with the program, arguments and attributes
// specified by name, argv and attr.
//
// StartProcess is a low-level interface. The os/exec package provides
// higher-level interfaces.
//
// If there is an error, it will be of type *PathError.
func StartProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
// Double-check existence of the directory we want
// to chdir into. We can make the error clearer this way.
if attr != nil && attr.Dir != "" {
......@@ -47,8 +40,7 @@ func StartProcess(name string, argv []string, attr *ProcAttr) (p *Process, err e
return newProcess(pid, h), nil
}
// Kill causes the Process to exit immediately.
func (p *Process) Kill() error {
func (p *Process) kill() error {
return p.Signal(Kill)
}
......@@ -64,28 +56,19 @@ func (p *ProcessState) Pid() int {
return p.pid
}
// Exited returns whether the program has exited.
func (p *ProcessState) Exited() bool {
func (p *ProcessState) exited() bool {
return p.status.Exited()
}
// Success reports whether the program exited successfully,
// such as with exit status 0 on Unix.
func (p *ProcessState) Success() bool {
func (p *ProcessState) success() bool {
return p.status.ExitStatus() == 0
}
// Sys returns system-dependent exit information about
// the process. Convert it to the appropriate underlying
// type, such as syscall.WaitStatus on Unix, to access its contents.
func (p *ProcessState) Sys() interface{} {
func (p *ProcessState) sys() interface{} {
return p.status
}
// SysUsage returns system-dependent resource usage information about
// the exited process. Convert it to the appropriate underlying
// type, such as *syscall.Rusage on Unix, to access its contents.
func (p *ProcessState) SysUsage() interface{} {
func (p *ProcessState) sysUsage() interface{} {
return p.rusage
}
......
......@@ -13,9 +13,7 @@ import (
"time"
)
// Wait waits for the Process to exit or stop, and then returns a
// ProcessState describing its status and an error, if any.
func (p *Process) Wait() (ps *ProcessState, err error) {
func (p *Process) wait() (ps *ProcessState, err error) {
if p.Pid == -1 {
return nil, syscall.EINVAL
}
......@@ -36,8 +34,7 @@ func (p *Process) Wait() (ps *ProcessState, err error) {
return ps, nil
}
// Signal sends a signal to the Process.
func (p *Process) Signal(sig Signal) error {
func (p *Process) signal(sig Signal) error {
if p.done {
return errors.New("os: process already finished")
}
......@@ -64,12 +61,10 @@ func findProcess(pid int) (p *Process, err error) {
return newProcess(pid, 0), nil
}
// UserTime returns the user CPU time of the exited process and its children.
func (p *ProcessState) UserTime() time.Duration {
func (p *ProcessState) userTime() time.Duration {
return time.Duration(p.rusage.Utime.Nano()) * time.Nanosecond
}
// SystemTime returns the system CPU time of the exited process and its children.
func (p *ProcessState) SystemTime() time.Duration {
func (p *ProcessState) systemTime() time.Duration {
return time.Duration(p.rusage.Stime.Nano()) * time.Nanosecond
}
......@@ -12,10 +12,7 @@ import (
"unsafe"
)
// Wait waits for the Process to exit or stop, and then returns a
// ProcessState describing its status and an error, if any.
// Wait releases any resources associated with the Process.
func (p *Process) Wait() (ps *ProcessState, err error) {
func (p *Process) wait() (ps *ProcessState, err error) {
s, e := syscall.WaitForSingleObject(syscall.Handle(p.handle), syscall.INFINITE)
switch s {
case syscall.WAIT_OBJECT_0:
......@@ -35,8 +32,7 @@ func (p *Process) Wait() (ps *ProcessState, err error) {
return &ProcessState{p.Pid, syscall.WaitStatus{Status: s, ExitCode: ec}, new(syscall.Rusage)}, nil
}
// Signal sends a signal to the Process.
func (p *Process) Signal(sig Signal) error {
func (p *Process) signal(sig Signal) error {
if p.done {
return errors.New("os: process already finished")
}
......@@ -86,14 +82,12 @@ func init() {
}
}
// UserTime returns the user CPU time of the exited process and its children.
// For now, it is always reported as 0 on Windows.
func (p *ProcessState) UserTime() time.Duration {
// BUG(rsc): On Windows, ProcessState's UserTime and SystemTime methods always return 0.
func (p *ProcessState) userTime() time.Duration {
return 0
}
// SystemTime returns the system CPU time of the exited process and its children.
// For now, it is always reported as 0 on Windows.
func (p *ProcessState) SystemTime() time.Duration {
func (p *ProcessState) systemTime() time.Duration {
return 0
}
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