Commit 31e85240 authored by Robert Griesemer's avatar Robert Griesemer

math/big: fix aliasing error in Add, Sub

Also:
- make representation more flexible (no need to store trailing 0 digits to match precision)
- simplify rounding as a consequence
- minor related fixes

TBR adonovan

Change-Id: Ie91075990688b506d28371ec3b633b8267397ebb
Reviewed-on: https://go-review.googlesource.com/4841Reviewed-by: 's avatarRob Pike <r@golang.org>
parent 7a77d8d1
......@@ -29,10 +29,10 @@ const debugFloat = true // enable for debugging
//
// Each Float value also has a precision, rounding mode, and accuracy.
//
// The precision is the number of mantissa bits used to represent the
// value. The rounding mode specifies how a result should be rounded
// to fit into the mantissa bits, and accuracy describes the rounding
// error with respect to the exact result.
// The precision is the (maximum) number of mantissa bits available to
// represent the value. The rounding mode specifies how a result should
// be rounded to fit into the mantissa bits, and accuracy describes the
// rounding error with respect to the exact result.
//
// All operations, including setters, that specify a *Float for the result,
// usually via the receiver, round their result to the result's precision
......@@ -48,8 +48,8 @@ const debugFloat = true // enable for debugging
// or denormalized numbers). Additionally, positive and negative zeros and
// infinities are fully supported.
//
// The zero (uninitialized) value for a Float is ready to use and
// represents the number +0.0 of 0 bit precision.
// The zero (uninitialized) value for a Float is ready to use and represents
// the number +0.0 exactly, with precision 0 and rounding mode ToNearestEven.
//
type Float struct {
mode RoundingMode
......@@ -60,11 +60,13 @@ type Float struct {
prec uint // TODO(gri) make this a 32bit field
}
// Internal representation details: The mantissa bits x.mant of a Float x
// are stored in the shortest nat slice long enough to hold x.prec bits.
// Internal representation: The mantissa bits x.mant of a Float x are stored
// in a nat slice long enough to hold up to x.prec bits; the slice may (but
// doesn't have to) be shorter if the mantissa contains trailing 0 bits.
// Unless x is a zero or an infinity, x.mant is normalized such that the
// msb of x.mant == 1. Thus, if the precision is not a multiple of the
// the Word size _W, x.mant[0] contains trailing zero bits. Zero and Inf
// msb of x.mant == 1 (i.e., the msb is shifted all the way "to the left").
// Thus, if the mantissa has trailing 0 bits or x.prec is not a multiple
// of the the Word size _W, x.mant[0] has trailing zero bits. Zero and Inf
// values have an empty mantissa and a 0 or infExp exponent, respectively.
// NewFloat returns a new Float with value x rounded
......@@ -292,52 +294,35 @@ func validate(args ...*Float) {
// have before calling round. z's mantissa must be normalized (with the msb set)
// or empty.
func (z *Float) round(sbit uint) {
if debugFloat {
validate(z)
}
z.acc = Exact
// handle zero and Inf
m := uint(len(z.mant)) // mantissa length in words for current precision
m := uint(len(z.mant)) // present mantissa length in words
if m == 0 {
if z.exp != infExp {
z.exp = 0
}
return
}
// z.prec > 0
if debugFloat {
validate(z)
}
// m > 0 implies z.prec > 0 (checked by validate)
bits := m * _W // available mantissa bits
if bits == z.prec {
// mantissa fits Exactly => nothing to do
bits := m * _W // present mantissa bits
if bits <= z.prec {
// mantissa fits => nothing to do
return
}
// bits > z.prec
n := (z.prec + (_W - 1)) / _W // mantissa length in words for desired precision
if bits < z.prec {
// mantissa too small => extend
if m < n {
// slice too short => extend slice
if int(n) <= cap(z.mant) {
// reuse existing slice
z.mant = z.mant[:n]
copy(z.mant[n-m:], z.mant[:m])
z.mant[:n-m].clear()
} else {
// n > cap(z.mant) => allocate new slice
const e = 4 // extra capacity (see nat.make)
new := make(nat, n, n+e)
copy(new[n-m:], z.mant)
}
}
return
}
// Rounding is based on two bits: the rounding bit (rbit) and the
// sticky bit (sbit). The rbit is the bit immediately before the
// mantissa bits (the "0.5"). The sbit is set if any of the bits
// before the rbit are set (the "0.25", "0.125", etc.):
// z.prec leading mantissa bits (the "0.5"). The sbit is set if any
// of the bits before the rbit are set (the "0.25", "0.125", etc.):
//
// rbit sbit => "fractional part"
//
......@@ -875,14 +860,16 @@ func (z *Float) uadd(x, y *Float) {
// could make this code significantly faster
switch {
case ex < ey:
t := z.mant.shl(y.mant, uint(ey-ex))
z.mant = t.add(x.mant, t)
// cannot re-use z.mant w/o testing for aliasing
t := nat(nil).shl(y.mant, uint(ey-ex))
z.mant = z.mant.add(x.mant, t)
default:
// ex == ey, no shift needed
z.mant = z.mant.add(x.mant, y.mant)
case ex > ey:
t := z.mant.shl(x.mant, uint(ex-ey))
z.mant = t.add(t, y.mant)
// cannot re-use z.mant w/o testing for aliasing
t := nat(nil).shl(x.mant, uint(ex-ey))
z.mant = z.mant.add(t, y.mant)
ex = ey
}
// len(z.mant) > 0
......@@ -908,13 +895,15 @@ func (z *Float) usub(x, y *Float) {
switch {
case ex < ey:
t := z.mant.shl(y.mant, uint(ey-ex))
// cannot re-use z.mant w/o testing for aliasing
t := nat(nil).shl(y.mant, uint(ey-ex))
z.mant = t.sub(x.mant, t)
default:
// ex == ey, no shift needed
z.mant = z.mant.sub(x.mant, y.mant)
case ex > ey:
t := z.mant.shl(x.mant, uint(ex-ey))
// cannot re-use z.mant w/o testing for aliasing
t := nat(nil).shl(x.mant, uint(ex-ey))
z.mant = t.sub(t, y.mant)
ex = ey
}
......@@ -1072,11 +1061,11 @@ func (z *Float) Add(x, y *Float) *Float {
// TODO(gri) what about -0?
if len(y.mant) == 0 {
// TODO(gri) handle Inf
return z.Round(x, z.prec, z.mode)
return z.Set(x)
}
if len(x.mant) == 0 {
// TODO(gri) handle Inf
return z.Round(y, z.prec, z.mode)
return z.Set(y)
}
// x, y != 0
......@@ -1113,13 +1102,10 @@ func (z *Float) Sub(x, y *Float) *Float {
// TODO(gri) what about -0?
if len(y.mant) == 0 {
// TODO(gri) handle Inf
return z.Round(x, z.prec, z.mode)
return z.Set(x)
}
if len(x.mant) == 0 {
prec := z.prec
mode := z.mode
z.Neg(y)
return z.Round(z, prec, mode)
return z.Neg(y)
}
// x, y != 0
......
......@@ -729,14 +729,20 @@ func TestFloatNeg(t *testing.T) {
}
func TestFloatInc(t *testing.T) {
var x, one Float
// x.prec = 256 TODO(gri) This doesn't work at the moment
one.SetInt64(1)
for i := 0; i < 10; i++ {
x.Add(&x, &one)
}
if s := x.Format('g', 10); s != "10" {
t.Errorf("got %s; want 10", s)
const n = 10
for _, prec := range precList {
if 1<<prec < n {
continue // prec must be large enough to hold all numbers from 0 to n
}
var x, one Float
x.prec = prec
one.SetInt64(1)
for i := 0; i < n; i++ {
x.Add(&x, &one)
}
if x.Cmp(new(Float).SetInt64(n)) != 0 {
t.Errorf("prec = %d: got %s; want %d", prec, &x, n)
}
}
}
......
......@@ -215,9 +215,9 @@ func (x *Float) Append(buf []byte, format byte, prec int) []byte {
return x.bigFtoa(buf, format, prec)
}
// BUG(gri): Currently, String uses the 'p' (rather than 'g') format.
// BUG(gri): Currently, String uses x.Format('g', 10) rather than x.Format('g', -1).
func (x *Float) String() string {
return x.Format('p', 0)
return x.Format('g', 10)
}
// bstring appends the string of x in the format ["-"] mantissa "p" exponent
......
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