Commit 58019288 authored by Nigel Tao's avatar Nigel Tao

exp/draw: fast path for drawing overlapping image.RGBAs.

R=r, nigeltao
CC=golang-dev
https://golang.org/cl/2145045
parent d660d4a6
......@@ -74,12 +74,8 @@ func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mas
return
}
if src0, ok := src.(*image.RGBA); ok {
if dst0 == src0 && r.Overlaps(r.Add(sp.Sub(r.Min))) {
// TODO(nigeltao): Implement a fast path for the overlapping case.
} else {
drawCopyOver(dst0, r, src0, sp)
return
}
drawCopyOver(dst0, r, src0, sp)
return
}
} else if mask0, ok := mask.(*image.Alpha); ok {
if src0, ok := src.(image.ColorImage); ok {
......@@ -94,12 +90,8 @@ func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mas
return
}
if src0, ok := src.(*image.RGBA); ok {
if dst0 == src0 && r.Overlaps(r.Add(sp.Sub(r.Min))) {
// TODO(nigeltao): Implement a fast path for the overlapping case.
} else {
drawCopySrc(dst0, r, src0, sp)
return
}
drawCopySrc(dst0, r, src0, sp)
return
}
}
}
......@@ -181,18 +173,42 @@ func drawFillOver(dst *image.RGBA, r image.Rectangle, src image.ColorImage) {
}
func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
x0, x1 := r.Min.X, r.Max.X
y0, y1 := r.Min.Y, r.Max.Y
for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
dbase := y * dst.Stride
dpix := dst.Pix[dbase+x0 : dbase+x1]
sbase := sy * src.Stride
spix := src.Pix[sbase+sp.X:]
for i, rgba := range dpix {
dx0, dx1 := r.Min.X, r.Max.X
dy0, dy1 := r.Min.Y, r.Max.Y
nrows := dy1 - dy0
sx0, sx1 := sp.X, sp.X+dx1-dx0
d0 := dy0*dst.Stride + dx0
d1 := dy0*dst.Stride + dx1
s0 := sp.Y*src.Stride + sx0
s1 := sp.Y*src.Stride + sx1
var (
ddelta, sdelta int
i0, i1, idelta int
)
if r.Min.Y < sp.Y || r.Min.Y == sp.Y && r.Min.X <= sp.X {
ddelta = dst.Stride
sdelta = src.Stride
i0, i1, idelta = 0, d1-d0, +1
} else {
// If the source start point is higher than the destination start point, or equal height but to the left,
// then we compose the rows in right-to-left, bottom-up order instead of left-to-right, top-down.
d0 += (nrows - 1) * dst.Stride
d1 += (nrows - 1) * dst.Stride
s0 += (nrows - 1) * src.Stride
s1 += (nrows - 1) * src.Stride
ddelta = -dst.Stride
sdelta = -src.Stride
i0, i1, idelta = d1-d0-1, -1, -1
}
for ; nrows > 0; nrows-- {
dpix := dst.Pix[d0:d1]
spix := src.Pix[s0:s1]
for i := i0; i != i1; i += idelta {
// For unknown reasons, even though both dpix[i] and spix[i] are
// image.RGBAColors, on an x86 CPU it seems fastest to call RGBA
// for the source but to do it manually for the destination.
sr, sg, sb, sa := spix[i].RGBA()
rgba := dpix[i]
dr := uint32(rgba.R)
dg := uint32(rgba.G)
db := uint32(rgba.B)
......@@ -205,6 +221,10 @@ func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.
da = (da*a)/m + sa
dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
}
d0 += ddelta
d1 += ddelta
s0 += sdelta
s1 += sdelta
}
}
......@@ -265,17 +285,33 @@ func drawFillSrc(dst *image.RGBA, r image.Rectangle, src image.ColorImage) {
func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
dx0, dx1 := r.Min.X, r.Max.X
dy0, dy1 := r.Min.Y, r.Max.Y
nrows := dy1 - dy0
sx0, sx1 := sp.X, sp.X+dx1-dx0
d0 := dy0*dst.Stride + dx0
d1 := dy0*dst.Stride + dx1
s0 := sp.Y*dst.Stride + sx0
s1 := sp.Y*dst.Stride + sx1
for y := dy0; y < dy1; y++ {
s0 := sp.Y*src.Stride + sx0
s1 := sp.Y*src.Stride + sx1
var ddelta, sdelta int
if r.Min.Y <= sp.Y {
ddelta = dst.Stride
sdelta = src.Stride
} else {
// If the source start point is higher than the destination start point, then we compose the rows
// in bottom-up order instead of top-down. Unlike the drawCopyOver function, we don't have to
// check the x co-ordinates because the built-in copy function can handle overlapping slices.
d0 += (nrows - 1) * dst.Stride
d1 += (nrows - 1) * dst.Stride
s0 += (nrows - 1) * src.Stride
s1 += (nrows - 1) * src.Stride
ddelta = -dst.Stride
sdelta = -src.Stride
}
for ; nrows > 0; nrows-- {
copy(dst.Pix[d0:d1], src.Pix[s0:s1])
d0 += dst.Stride
d1 += dst.Stride
s0 += src.Stride
s1 += src.Stride
d0 += ddelta
d1 += ddelta
s0 += sdelta
s1 += sdelta
}
}
......
......@@ -53,6 +53,16 @@ func hgradRed(alpha int) Image {
return m
}
func gradYellow(alpha int) Image {
m := image.NewRGBA(16, 16)
for y := 0; y < 16; y++ {
for x := 0; x < 16; x++ {
m.Set(x, y, image.RGBAColor{uint8(x * alpha / 15), uint8(y * alpha / 15), 0, uint8(alpha)})
}
}
return m
}
type drawTest struct {
desc string
src image.Image
......@@ -94,24 +104,31 @@ var drawTests = []drawTest{
drawTest{"genericSrc", fillBlue(255), vgradAlpha(192), Src, image.RGBAColor{0, 0, 102, 102}},
}
func makeGolden(dst image.Image, t drawTest) image.Image {
func makeGolden(dst, src, mask image.Image, op Op) image.Image {
// Since golden is a newly allocated image, we don't have to check if the
// input source and mask images and the output golden image overlap.
b := dst.Bounds()
golden := image.NewRGBA(b.Dx(), b.Dy())
sx0 := src.Bounds().Min.X - b.Min.X
sy0 := src.Bounds().Min.Y - b.Min.Y
var mx0, my0 int
if mask != nil {
mx0 = mask.Bounds().Min.X - b.Min.X
my0 = mask.Bounds().Min.Y - b.Min.Y
}
golden := image.NewRGBA(b.Max.X, b.Max.Y)
for y := b.Min.Y; y < b.Max.Y; y++ {
my, sy := y, y
my, sy := my0+y, sy0+y
for x := b.Min.X; x < b.Max.X; x++ {
mx, sx := x, x
mx, sx := mx0+x, sx0+x
const M = 1<<16 - 1
var dr, dg, db, da uint32
if t.op == Over {
if op == Over {
dr, dg, db, da = dst.At(x, y).RGBA()
}
sr, sg, sb, sa := t.src.At(sx, sy).RGBA()
sr, sg, sb, sa := src.At(sx, sy).RGBA()
ma := uint32(M)
if t.mask != nil {
_, _, _, ma = t.mask.At(mx, my).RGBA()
if mask != nil {
_, _, _, ma = mask.At(mx, my).RGBA()
}
a := M - (sa * ma / M)
golden.Set(x, y, image.RGBA64Color{
......@@ -122,6 +139,7 @@ func makeGolden(dst image.Image, t drawTest) image.Image {
})
}
}
golden.Rect = b
return golden
}
......@@ -130,14 +148,14 @@ loop:
for _, test := range drawTests {
dst := hgradRed(255)
// Draw the (src, mask, op) onto a copy of dst using a slow but obviously correct implementation.
golden := makeGolden(dst, test.src, test.mask, test.op)
b := dst.Bounds()
golden := makeGolden(dst, test)
if !b.Eq(golden.Bounds()) {
t.Errorf("draw %s: bounds %v versus %v", test.desc, dst.Bounds(), golden.Bounds())
continue
}
// Draw the same combination onto the actual dst using the optimized DrawMask implementation.
DrawMask(dst, image.Rect(b.Min.X, b.Min.Y, b.Max.X, b.Max.Y), test.src, image.ZP, test.mask, image.ZP, test.op)
DrawMask(dst, b, test.src, image.ZP, test.mask, image.ZP, test.op)
// Check that the resultant pixel at (8, 8) matches what we expect
// (the expected value can be verified by hand).
if !eq(dst.At(8, 8), test.expected) {
......@@ -156,6 +174,45 @@ loop:
}
}
func TestDrawOverlap(t *testing.T) {
for _, op := range []Op{Over, Src} {
for yoff := -2; yoff <= 2; yoff++ {
loop:
for xoff := -2; xoff <= 2; xoff++ {
m := gradYellow(127).(*image.RGBA)
dst := &image.RGBA{
Pix: m.Pix,
Stride: m.Stride,
Rect: image.Rect(5, 5, 10, 10),
}
src := &image.RGBA{
Pix: m.Pix,
Stride: m.Stride,
Rect: image.Rect(5+xoff, 5+yoff, 10+xoff, 10+yoff),
}
// Draw the (src, mask, op) onto a copy of dst using a slow but obviously correct implementation.
golden := makeGolden(dst, src, nil, op)
b := dst.Bounds()
if !b.Eq(golden.Bounds()) {
t.Errorf("drawOverlap xoff=%d,yoff=%d: bounds %v versus %v", xoff, yoff, dst.Bounds(), golden.Bounds())
continue
}
// Draw the same combination onto the actual dst using the optimized DrawMask implementation.
DrawMask(dst, b, src, src.Bounds().Min, nil, image.ZP, op)
// Check that the resultant dst image matches the golden output.
for y := b.Min.Y; y < b.Max.Y; y++ {
for x := b.Min.X; x < b.Max.X; x++ {
if !eq(dst.At(x, y), golden.At(x, y)) {
t.Errorf("drawOverlap xoff=%d,yoff=%d: at (%d, %d), %v versus golden %v", xoff, yoff, x, y, dst.At(x, y), golden.At(x, y))
continue loop
}
}
}
}
}
}
}
// TestIssue836 verifies http://code.google.com/p/go/issues/detail?id=836.
func TestIssue836(t *testing.T) {
a := image.NewRGBA(1, 1)
......
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