Commit 5dd978a2 authored by Austin Clements's avatar Austin Clements

runtime: expand HACKING.md

This adds high-level descriptions of the scheduler structures, the
user and system stacks, error handling, and synchronization.

Change-Id: I1eed97c6dd4a6e3d351279e967b11c6e64898356
Reviewed-on: https://go-review.googlesource.com/34290Reviewed-by: 's avatarRick Hudson <rlh@golang.org>
parent 618c2915
This is a very incomplete and probably out-of-date guide to
programming in the Go runtime and how it differs from writing normal
Go.
This is a living document and at times it will be out of date. It is
intended to articulate how programming in the Go runtime differs from
writing normal Go. It focuses on pervasive concepts rather than
details of particular interfaces.
Scheduler structures
====================
The scheduler manages three types of resources that pervade the
runtime: Gs, Ms, and Ps. It's important to understand these even if
you're not working on the scheduler.
Gs, Ms, Ps
----------
A "G" is simply a goroutine. It's represented by type `g`. When a
goroutine exits, its `g` object is returned to a pool of free `g`s and
can later be reused for some other goroutine.
An "M" is an OS thread that can be executing user Go code, runtime
code, a system call, or be idle. It's represented by type `m`. There
can be any number of Ms at a time since any number of threads may be
blocked in system calls.
Finally, a "P" represents the resources required to execute user Go
code, such as scheduler and memory allocator state. It's represented
by type `p`. There are exactly `GOMAXPROCS` Ps. A P can be thought of
like a CPU in the OS scheduler and the contents of the `p` type like
per-CPU state. This is a good place to put state that needs to be
sharded for efficiency, but doesn't need to be per-thread or
per-goroutine.
The scheduler's job is to match up a G (the code to execute), an M
(where to execute it), and a P (the rights and resources to execute
it). When an M stops executing user Go code, for example by entering a
system call, it returns its P to the idle P pool. In order to resume
executing user Go code, for example on return from a system call, it
must acquire a P from the idle pool.
All `g`, `m`, and `p` objects are heap allocated, but are never freed,
so their memory remains type stable. As a result, the runtime can
avoid write barriers in the depths of the scheduler.
User stacks and system stacks
-----------------------------
Every non-dead G has a *user stack* associated with it, which is what
user Go code executes on. User stacks start small (e.g., 2K) and grow
or shrink dynamically.
Every M has a *system stack* associated with it (also known as the M's
"g0" stack because it's implemented as a stub G) and, on Unix
platforms, a *signal stack* (also known as the M's "gsignal" stack).
System and signal stacks cannot grow, but are large enough to execute
runtime and cgo code (8K in a pure Go binary; system-allocated in a
cgo binary).
Runtime code often temporarily switches to the system stack using
`systemstack`, `mcall`, or `asmcgocall` to perform tasks that must not
be preempted, that must not grow the user stack, or that switch user
goroutines. Code running on the system stack is implicitly
non-preemptible and the garbage collector does not scan system stacks.
While running on the system stack, the current user stack is not used
for execution.
`getg()` and `getg().m.curg`
----------------------------
To get the current user `g`, use `getg().m.curg`.
`getg()` alone returns the current `g`, but when executing on the
system or signal stacks, this will return the current M's "g0" or
"gsignal", respectively. This is usually not what you want.
To determine if you're running on the user stack or the system stack,
use `getg() == getg().m.curg`.
Error handling and reporting
============================
Errors that can reasonably be recovered from in user code should use
`panic` like usual. However, there are some situations where `panic`
will cause an immediate fatal error, such as when called on the system
stack or when called during `mallocgc`.
Most errors in the runtime are not recoverable. For these, use
`throw`, which dumps the traceback and immediately terminates the
process. In general, `throw` should be passed a string constant to
avoid allocating in perilous situations. By convention, additional
details are printed before `throw` using `print` or `println` and the
messages are prefixed with "runtime:".
For runtime error debugging, it's useful to run with
`GOTRACEBACK=system` or `GOTRACEBACK=crash`.
Synchronization
===============
The runtime has multiple synchronization mechanisms. They differ in
semantics and, in particular, in whether they interact with the
goroutine scheduler or the OS scheduler.
The simplest is `mutex`, which is manipulated using `lock` and
`unlock`. This should be used to protect shared structures for short
periods. Blocking on a `mutex` directly blocks the M, without
interacting with the Go scheduler. This means it is safe to use from
the lowest levels of the runtime, but also prevents any associated G
and P from being rescheduled.
For one-shot notifications, use `note`, which provides `notesleep` and
`notewakeup`. Unlike traditional UNIX `sleep`/`wakeup`, `note`s are
race-free, so `notesleep` returns immediately if the `notewakeup` has
already happened. A `note` can be reset after use with `noteclear`,
which must not race with a sleep or wakeup. Like `mutex`, blocking on
a `note` blocks the M. However, there are different ways to sleep on a
`note`:`notesleep` also prevents rescheduling of any associated G and
P, while `notetsleepg` acts like a blocking system call that allows
the P to be reused to run another G. This is still less efficient than
blocking the G directly since it consumes an M.
To interact directly with the goroutine scheduler, use `gopark` and
`goready`. `gopark` parks the current goroutine—putting it in the
"waiting" state and removing it from the scheduler's run queue—and
schedules another goroutine on the current M/P. `goready` puts a
parked goroutine back in the "runnable" state and adds it to the run
queue.
In summary,
<table>
<tr><th></th><th colspan="3">Blocks</th></tr>
<tr><th>Interface</th><th>G</th><th>M</th><th>P</th></tr>
<tr><td>mutex</td><td>Y</td><td>Y</td><td>Y</td></tr>
<tr><td>note</td><td>Y</td><td>Y</td><td>Y/N</td></tr>
<tr><td>park</td><td>Y</td><td>N</td><td>N</td></tr>
</table>
Unmanaged memory
================
......
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