Commit 5eb007de authored by Russ Cox's avatar Russ Cox

runtime: work around false negative in deadlock detection

Not a complete fix for issue 3342, but fixes the trivial case.
There may still be a race in the instants before and after
a scavenger-induced garbage collection.

Intended to be "obviously safe": a call to runtime·gosched
before main.main is no different than a call to runtime.Gosched
at the beginning of main.main, and it is (or had better be)
safe to call runtime.Gosched at any point during main.

Update #3342.

R=iant
CC=golang-dev
https://golang.org/cl/5919052
parent 9d7076b1
......@@ -236,6 +236,11 @@ runtime·main(void)
if(!runtime·sched.lockmain)
runtime·UnlockOSThread();
// The deadlock detection has false negatives.
// Let scvg start up, to eliminate the false negative
// for the trivial program func main() { select{} }.
runtime·gosched();
main·main();
runtime·exit(0);
for(;;)
......@@ -591,6 +596,20 @@ top:
}
// Look for deadlock situation.
// There is a race with the scavenger that causes false negatives:
// if the scavenger is just starting, then we have
// scvg != nil && grunning == 0 && gwait == 0
// and we do not detect a deadlock. It is possible that we should
// add that case to the if statement here, but it is too close to Go 1
// to make such a subtle change. Instead, we work around the
// false negative in trivial programs by calling runtime.gosched
// from the main goroutine just before main.main.
// See runtime·main above.
//
// On a related note, it is also possible that the scvg == nil case is
// wrong and should include gwait, but that does not happen in
// standard Go programs, which all start the scavenger.
//
if((scvg == nil && runtime·sched.grunning == 0) ||
(scvg != nil && runtime·sched.grunning == 1 && runtime·sched.gwait == 0 &&
(scvg->status == Grunning || scvg->status == Gsyscall))) {
......
// $G $D/$F.go && $L $F.$A && ! ./$A.out || echo BUG: bug429
// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Should print deadlock message, not hang.
package main
func main() {
select {}
}
......@@ -15,6 +15,9 @@
== fixedbugs/
=========== fixedbugs/bug429.go
throw: all goroutines are asleep - deadlock!
== bugs/
=========== bugs/bug395.go
......
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