Commit 63269404 authored by Robert Griesemer's avatar Robert Griesemer

math/big: introduce Bits abstraction instead of using "untyped" []int bit lists

Change-Id: I6caa6bdcf6643ce3015244397a752bd133f3d00c
Reviewed-on: https://go-review.googlesource.com/6840Reviewed-by: 's avatarAlan Donovan <adonovan@google.com>
parent cf6b60c2
......@@ -2,6 +2,10 @@
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file implements the Bits type used for testing Float operations
// via an independent (albeit slower) representations for floating-point
// numbers.
package big
import (
......@@ -10,12 +14,23 @@ import (
"testing"
)
func addBits(x, y []int) []int {
// A Bits value b represents a finite floating-point number x of the form
//
// x = 2**b[0] + 2**b[1] + ... 2**b[len(b)-1]
//
// The order of slice elements is not significant. Negative elements may be
// used to form fractions. A Bits value is normalized if each b[i] occurs at
// most once. For instance Bits{0, 0, 1} is not normalized but represents the
// same floating-point number as Bits{2}, which is normalized. The zero (nil)
// value of Bits is a ready to use Bits value and represents the value 0.
type Bits []int
func (x Bits) add(y Bits) Bits {
return append(x, y...)
}
func mulBits(x, y []int) []int {
var p []int
func (x Bits) mul(y Bits) Bits {
var p Bits
for _, x := range x {
for _, y := range y {
p = append(p, x+y)
......@@ -26,17 +41,17 @@ func mulBits(x, y []int) []int {
func TestMulBits(t *testing.T) {
for _, test := range []struct {
x, y, want []int
x, y, want Bits
}{
{nil, nil, nil},
{[]int{}, []int{}, nil},
{[]int{0}, []int{0}, []int{0}},
{[]int{0}, []int{1}, []int{1}},
{[]int{1}, []int{1, 2, 3}, []int{2, 3, 4}},
{[]int{-1}, []int{1}, []int{0}},
{[]int{-10, -1, 0, 1, 10}, []int{1, 2, 3}, []int{-9, -8, -7, 0, 1, 2, 1, 2, 3, 2, 3, 4, 11, 12, 13}},
{Bits{}, Bits{}, nil},
{Bits{0}, Bits{0}, Bits{0}},
{Bits{0}, Bits{1}, Bits{1}},
{Bits{1}, Bits{1, 2, 3}, Bits{2, 3, 4}},
{Bits{-1}, Bits{1}, Bits{0}},
{Bits{-10, -1, 0, 1, 10}, Bits{1, 2, 3}, Bits{-9, -8, -7, 0, 1, 2, 1, 2, 3, 2, 3, 4, 11, 12, 13}},
} {
got := fmt.Sprintf("%v", mulBits(test.x, test.y))
got := fmt.Sprintf("%v", test.x.mul(test.y))
want := fmt.Sprintf("%v", test.want)
if got != want {
t.Errorf("%v * %v = %s; want %s", test.x, test.y, got, want)
......@@ -45,12 +60,10 @@ func TestMulBits(t *testing.T) {
}
}
// normBits returns the normalized bits for x: It
// removes multiple equal entries by treating them
// as an addition (e.g., []int{5, 5} => []int{6}),
// and it sorts the result list for reproducible
// results.
func normBits(x []int) []int {
// norm returns the normalized bits for x: It removes multiple equal entries
// by treating them as an addition (e.g., Bits{5, 5} => Bits{6}), and it sorts
// the result list for reproducible results.
func (x Bits) norm() Bits {
m := make(map[int]bool)
for _, b := range x {
for m[b] {
......@@ -59,28 +72,28 @@ func normBits(x []int) []int {
}
m[b] = true
}
var z []int
var z Bits
for b, set := range m {
if set {
z = append(z, b)
}
}
sort.Ints(z)
sort.Ints([]int(z))
return z
}
func TestNormBits(t *testing.T) {
for _, test := range []struct {
x, want []int
x, want Bits
}{
{nil, nil},
{[]int{}, []int{}},
{[]int{0}, []int{0}},
{[]int{0, 0}, []int{1}},
{[]int{3, 1, 1}, []int{2, 3}},
{[]int{10, 9, 8, 7, 6, 6}, []int{11}},
{Bits{}, Bits{}},
{Bits{0}, Bits{0}},
{Bits{0, 0}, Bits{1}},
{Bits{3, 1, 1}, Bits{2, 3}},
{Bits{10, 9, 8, 7, 6, 6}, Bits{11}},
} {
got := fmt.Sprintf("%v", normBits(test.x))
got := fmt.Sprintf("%v", test.x.norm())
want := fmt.Sprintf("%v", test.want)
if got != want {
t.Errorf("normBits(%v) = %s; want %s", test.x, got, want)
......@@ -89,10 +102,10 @@ func TestNormBits(t *testing.T) {
}
}
// roundBits returns the Float value rounded to prec bits
// according to mode from the bit set x.
func roundBits(x []int, prec uint, mode RoundingMode) *Float {
x = normBits(x)
// round returns the Float value corresponding to x after rounding x
// to prec bits according to mode.
func (x Bits) round(prec uint, mode RoundingMode) *Float {
x = x.norm()
// determine range
var min, max int
......@@ -106,13 +119,13 @@ func roundBits(x []int, prec uint, mode RoundingMode) *Float {
}
prec0 := uint(max + 1 - min)
if prec >= prec0 {
return fromBits(x)
return x.Float()
}
// prec < prec0
// determine bit 0, rounding, and sticky bit, and result bits z
var bit0, rbit, sbit uint
var z []int
var z Bits
r := max - int(prec)
for _, b := range x {
switch {
......@@ -130,23 +143,22 @@ func roundBits(x []int, prec uint, mode RoundingMode) *Float {
}
// round
f := fromBits(z) // rounded to zero
f := z.Float() // rounded to zero
if mode == ToNearestAway {
panic("not yet implemented")
}
if mode == ToNearestEven && rbit == 1 && (sbit == 1 || sbit == 0 && bit0 != 0) || mode == AwayFromZero {
// round away from zero
f.SetMode(ToZero).SetPrec(prec)
f.Add(f, fromBits([]int{int(r) + 1}))
f.Add(f, Bits{int(r) + 1}.Float())
}
return f
}
// fromBits returns the *Float z of the smallest possible precision
// such that z = sum(2**bits[i]), with i = range bits.
// If multiple bits[i] are equal, they are added: fromBits(0, 1, 0)
// == 2**1 + 2**0 + 2**0 = 4.
func fromBits(bits []int) *Float {
// Float returns the *Float z of the smallest possible precision such that
// z = sum(2**bits[i]), with i = range bits. If multiple bits[i] are equal,
// they are added: Bits{0, 1, 0}.Float() == 2**0 + 2**1 + 2**0 = 4.
func (bits Bits) Float() *Float {
// handle 0
if len(bits) == 0 {
return new(Float)
......@@ -181,25 +193,25 @@ func fromBits(bits []int) *Float {
func TestFromBits(t *testing.T) {
for _, test := range []struct {
bits []int
bits Bits
want string
}{
// all different bit numbers
{nil, "0"},
{[]int{0}, "0x.8p1"},
{[]int{1}, "0x.8p2"},
{[]int{-1}, "0x.8p0"},
{[]int{63}, "0x.8p64"},
{[]int{33, -30}, "0x.8000000000000001p34"},
{[]int{255, 0}, "0x.8000000000000000000000000000000000000000000000000000000000000001p256"},
{Bits{0}, "0x.8p1"},
{Bits{1}, "0x.8p2"},
{Bits{-1}, "0x.8p0"},
{Bits{63}, "0x.8p64"},
{Bits{33, -30}, "0x.8000000000000001p34"},
{Bits{255, 0}, "0x.8000000000000000000000000000000000000000000000000000000000000001p256"},
// multiple equal bit numbers
{[]int{0, 0}, "0x.8p2"},
{[]int{0, 0, 0, 0}, "0x.8p3"},
{[]int{0, 1, 0}, "0x.8p3"},
{append([]int{2, 1, 0} /* 7 */, []int{3, 1} /* 10 */ ...), "0x.88p5" /* 17 */},
{Bits{0, 0}, "0x.8p2"},
{Bits{0, 0, 0, 0}, "0x.8p3"},
{Bits{0, 1, 0}, "0x.8p3"},
{append(Bits{2, 1, 0} /* 7 */, Bits{3, 1} /* 10 */ ...), "0x.88p5" /* 17 */},
} {
f := fromBits(test.bits)
f := test.bits.Float()
if got := f.Format('p', 0); got != test.want {
t.Errorf("setBits(%v) = %s; want %s", test.bits, got, test.want)
}
......
......@@ -433,7 +433,7 @@ func (z *Float) round(sbit uint) {
lsb := Word(1) << t
// make rounding decision
// TODO(gri) This can be simplified (see roundBits in float_test.go).
// TODO(gri) This can be simplified (see Bits.round in bits_test.go).
switch mode {
case ToZero:
// nothing to do
......
......@@ -1006,7 +1006,7 @@ var precList = [...]uint{1, 2, 5, 8, 10, 16, 23, 24, 32, 50, 53, 64, 100, 128, 5
// Selected bits with which to run various tests.
// Each entry is a list of bits representing a floating-point number (see fromBits).
var bitsList = [...][]int{
var bitsList = [...]Bits{
{}, // = 0
{0}, // = 1
{1}, // = 2
......@@ -1026,23 +1026,23 @@ func TestFloatAdd(t *testing.T) {
for _, xbits := range bitsList {
for _, ybits := range bitsList {
// exact values
x := fromBits(xbits)
y := fromBits(ybits)
zbits := addBits(xbits, ybits)
z := fromBits(zbits)
x := xbits.Float()
y := ybits.Float()
zbits := xbits.add(ybits)
z := zbits.Float()
for i, mode := range [...]RoundingMode{ToZero, ToNearestEven, AwayFromZero} {
for _, prec := range precList {
got := new(Float).SetPrec(prec).SetMode(mode)
got.Add(x, y)
want := roundBits(zbits, prec, mode)
want := zbits.round(prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t+ %s %v\n\t= %s\n\twant %s",
i, prec, mode, x, xbits, y, ybits, got, want)
}
got.Sub(z, x)
want = roundBits(ybits, prec, mode)
want = ybits.round(prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t- %s %v\n\t= %s\n\twant %s",
i, prec, mode, z, zbits, x, xbits, got, want)
......@@ -1127,16 +1127,16 @@ func TestFloatMul(t *testing.T) {
for _, xbits := range bitsList {
for _, ybits := range bitsList {
// exact values
x := fromBits(xbits)
y := fromBits(ybits)
zbits := mulBits(xbits, ybits) // x * y
z := fromBits(zbits)
x := xbits.Float()
y := ybits.Float()
zbits := xbits.mul(ybits)
z := zbits.Float()
for i, mode := range [...]RoundingMode{ToZero, ToNearestEven, AwayFromZero} {
for _, prec := range precList {
got := new(Float).SetPrec(prec).SetMode(mode)
got.Mul(x, y)
want := roundBits(zbits, prec, mode)
want := zbits.round(prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t* %s %v\n\t= %s\n\twant %s",
i, prec, mode, x, xbits, y, ybits, got, want)
......@@ -1146,7 +1146,7 @@ func TestFloatMul(t *testing.T) {
continue // ignore div-0 case (not invertable)
}
got.Quo(z, x)
want = roundBits(ybits, prec, mode)
want = ybits.round(prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t/ %s %v\n\t= %s\n\twant %s",
i, prec, mode, z, zbits, x, xbits, got, want)
......@@ -1249,7 +1249,7 @@ func TestFloatQuo(t *testing.T) {
for i := 0; i < 8; i++ {
// compute accurate (not rounded) result z
bits := []int{preci - 1}
bits := Bits{preci - 1}
if i&3 != 0 {
bits = append(bits, 0)
}
......@@ -1259,7 +1259,7 @@ func TestFloatQuo(t *testing.T) {
if i&1 != 0 {
bits = append(bits, -precf)
}
z := fromBits(bits)
z := bits.Float()
// compute accurate x as z*y
y := new(Float).SetFloat64(3.14159265358979323e123)
......@@ -1280,7 +1280,7 @@ func TestFloatQuo(t *testing.T) {
for d := -5; d < 5; d++ {
prec := uint(preci + d)
got := new(Float).SetPrec(prec).SetMode(mode).Quo(x, y)
want := roundBits(bits, prec, mode)
want := bits.round(prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s\n\t/ %s\n\t= %s\n\twant %s",
i, prec, mode, x, y, got, want)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment