Commit 6ac19ece authored by Rob Pike's avatar Rob Pike

correct a few things in Go for C++ Programmers

R=iant, rsc
CC=go-dev
http://go/go-review/1016015
parent c2b6418c
......@@ -8,14 +8,15 @@ to nothing about the similarities.
<p>
For a more general introduction to Go, see the
<a href="go_tutorial.html">Go tutorial</a>.
<a href="go_tutorial.html">Go tutorial</a> and
<a href="effective_go.html">Effective Go</a>.
<p>
For a detailed description of the Go language, see the
<a href="go_spec.html">Go spec</a>.
<p>
There is more <a href="./">documentation about go</a>.
There is more <a href="/">documentation about go</a>.
<h2 id="Conceptual_Differences">Conceptual Differences</h2>
......@@ -56,8 +57,8 @@ There is more <a href="./">documentation about go</a>.
<li>Go does not use header files. Instead, each source file is part of a
defined <em>package</em>. When a package defines an object
(type, constant, variable, function) with a name which starts with an
uppercase letter, than object is visible to any other file which
(type, constant, variable, function) with a name starting with an
upper case letter, that object is visible to any other file which
imports that package.
<li>Go does not support implicit type conversion. Operations that mix
......@@ -151,15 +152,16 @@ var v1 = v2;
</pre>
<p>
Go permits multiple assignments which are done in parallel.
Go permits multiple assignments, which are done in parallel.
<pre>
i, j = j, i; // Swap i and j.
</pre>
<p>
Functions may have multiple return values, indicating by a list in
parentheses.
Functions may have multiple return values, indicated by a list in
parentheses. The returned values can be stored by assignment
to a list of variables.
<pre>
func f() (i int, j int);
......@@ -195,9 +197,11 @@ statement, or the expressions of a <code>for</code> statement, or the value of a
around the body of an <code>if</code> or <code>for</code> statement.
<pre>
if a &lt; b { f() } // Valid
if (a &lt; b) { f() } // Valid
if (a &lt; b) f(); // INVALID
if a &lt; b { f() } // Valid
if (a &lt; b) { f() } // Valid (condition is parenthesized expression)
if (a &lt; b) f(); // INVALID
for i = 0; i < 10; i++ {} // Valid
for (i = 0; i < 10; i++) {} // INVALID
</pre>
<p>
......@@ -263,7 +267,8 @@ In Go constants may be <i>untyped</i>. This applies even to constants
named with a <code>const</code> declaration if no
type is given in the declaration and the initializer expression uses only
untyped constants.
An untyped constant becomes typed when it is used within a context that
A value derived from an untyped constant becomes typed when it
is used within a context that
requires a typed value. This permits constants to be used relatively
freely without requiring general implicit type conversion.
......@@ -309,7 +314,7 @@ Given an array, or another slice, a new slice is created via
creates a new slice which refers to <code>a</code>, starts at
index <code>I</code>, and ends at index
<code>J - 1</code>. It has length <code>J - I</code>.
If <code>a</code> is itself a slice, the new slice refers to the same array
The new slice refers to the same array
to which <code>a</code>
refers. That is, changes made using the new slice may be seen using
<code>a</code>. The
......@@ -335,6 +340,8 @@ necessary to pass the length of the buffer; it is efficiently accessible via
<p>
The slice syntax may also be used with a string. It returns a new string,
whose value is a substring of the original string.
Because strings are immutable, string slices can be implemented
without allocating new storage for the slices's contents.
<h2 id="Making_values">Making values</h2>
......@@ -342,10 +349,10 @@ whose value is a substring of the original string.
Go has a builtin function <code>new</code> which takes a type and
allocates space
on the heap. The allocated space will be zero-initialized for the type.
For example, <code>new(int)</code> returns a new object of type
<code>*int</code>,
allocated on the heap and initialized with the value <code>0</code>.
Unlike C++, <code>new</code> is a function, not an operator;
For example, <code>new(int)</code> allocates a new int on the heap,
initializes it with the value <code>0</code>,
and returns its address, which has type <code>*int</code>.
Unlike in C++, <code>new</code> is a function, not an operator;
<code>new int</code> is a syntax error.
<p>
......@@ -361,8 +368,8 @@ the fact that map and channel values are passed by reference. Calling
<code>make</code> with
a map type takes an optional argument which is the expected capacity of the
map. Calling <code>make</code> with a channel type takes an optional
argument which is the
buffering capacity of the channel.
argument which sets the
buffering capacity of the channel; the default is 0 (unbuffered).
<p>
The <code>make</code> function may also be used to allocate a slice.
......@@ -378,7 +385,8 @@ sometime after there are no references to the returned slice.
<h2 id="Interfaces">Interfaces</h2>
<p>
Where C++ provides classes and templates, Go provides interfaces. A
Where C++ provides classes, subclasses and templates,
Go provides interfaces. A
Go interface is similar to a C++ pure abstract class: a class with no
data members, with methods which are all pure virtual. However, in
Go, any type which provides the methods named in the interface may be
......@@ -441,7 +449,7 @@ will accept a
variable of type <code>*myType</code>.
<pre>
func getAndSet(x myInterface);
func getAndSet(x myInterface) {}
func f1() {
var p myType;
getAndSet(&amp;p);
......@@ -495,22 +503,23 @@ you want the equivalent of a virtual function, use an interface.
<p>
A variable which has an interface type may be converted to have a
different interface type. This conversion is implemented dynamically
different interface type using a special construct called a type assertion.
This is implemented dynamically
at runtime, like C++ <code>dynamic_cast</code>. Unlike
<code>dynamic_cast</code>, there does
not need to be any declared relationship between the two interfaces.
<pre>
type myCompareInterface interface {
type myPrintInterface interface {
print();
}
func f3(x myInterface) {
x.(myCompareInterface).print()
x.(myPrintInterface).print() // type assertion to myPrintInterface
}
</pre>
<p>
The conversion to <code>myCompareInterface</code> is entirely dynamic.
The conversion to <code>myPrintInterface</code> is entirely dynamic.
It will
work as long as the underlying type of x (the <em>dynamic type</em>) defines
a <code>print</code> method.
......@@ -525,8 +534,9 @@ type Any interface { }
</pre>
<p>
Containers may be written in terms of <code>Any</code>, and the caller may cast
the values back to the desired type. As the typing is dynamic rather
Containers may be written in terms of <code>Any</code>, but the caller
must unbox using a type assertion to recover
values of the contained type. As the typing is dynamic rather
than static, there is no equivalent of the way that a C++ template may
inline the relevant operations. The operations are fully type-checked
at runtime, but all operations will involve a function call.
......@@ -561,21 +571,22 @@ go server(1); go server(2);
<p>
(Note that the <code>for</code> statement in the <code>server</code>
function is equivalent to a C++ <code>while (true)</code> loop).
function is equivalent to a C++ <code>while (true)</code> loop.)
<p>
Goroutines are (intended to be) cheap.
<p>
Function literals can be useful with the <code>go</code> statement.
Function literals (which Go implements as closures)
can be useful with the <code>go</code> statement.
<pre>
var g int // global variable
var g int;
go func(i int) {
s := 0
for j := 0; j &lt; i; j++ { s += j }
g = s
} (1000) // Passes argument 1000 to the function literal.
g = s;
} (1000); // Passes argument 1000 to the function literal.
</pre>
<h2 id="Channels">Channels</h2>
......@@ -627,7 +638,7 @@ func manager2(ch chan cmd2) {
</pre>
<p>
To use manager2, given a channel to it:
To use <code>manager2</code>, given a channel to it:
<pre>
func f4(ch &lt;- chan cmd2) int {
......
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