Commit 6efb6b9e authored by Andrew Gerrand's avatar Andrew Gerrand

math/rand: mention Seed in overview, add another top-level example

Fixes #5937.

R=golang-dev, mirtchovski, r
CC=golang-dev
https://golang.org/cl/11705043
parent baa9ca03
......@@ -11,12 +11,40 @@ import (
"text/tabwriter"
)
// This test serves as an example but also makes sure we don't change
// These tests serve as an example but also make sure we don't change
// the output of the random number generator when given a fixed seed.
func Example() {
rand.Seed(42) // Try changing this number!
answers := []string{
"It is certain",
"It is decidedly so",
"Without a doubt",
"Yes definitely",
"You may rely on it",
"As I see it yes",
"Most likely",
"Outlook good",
"Yes",
"Signs point to yes",
"Reply hazy try again",
"Ask again later",
"Better not tell you now",
"Cannot predict now",
"Concentrate and ask again",
"Don't count on it",
"My reply is no",
"My sources say no",
"Outlook not so good",
"Very doubtful",
}
fmt.Println("Magic 8-Ball says:", answers[rand.Intn(len(answers))])
// Output: Magic 8-Ball says: As I see it yes
}
// This example shows the use of each of the methods on a *Rand.
// The use of the global functions is the same, without the receiver.
func Example() {
func Example_rand() {
// Create and seed the generator.
// Typically a non-fixed seed should be used, such as time.Now().UnixNano().
// Using a fixed seed will produce the same output on every run.
......
......@@ -3,6 +3,11 @@
// license that can be found in the LICENSE file.
// Package rand implements pseudo-random number generators.
//
// Random numbers are generated by a Source. Top-level functions, such as
// Float64 and Int, use a default shared Source that produces a deterministic
// sequence of values each time a program is run. Use the Seed function to
// initialize the default Source if different behavior is required for each run.
package rand
import "sync"
......@@ -113,47 +118,57 @@ func (r *Rand) Perm(n int) []int {
var globalRand = New(&lockedSource{src: NewSource(1)})
// Seed uses the provided seed value to initialize the generator to a
// Seed uses the provided seed value to initialize the default Source to a
// deterministic state. If Seed is not called, the generator behaves as
// if seeded by Seed(1).
func Seed(seed int64) { globalRand.Seed(seed) }
// Int63 returns a non-negative pseudo-random 63-bit integer as an int64.
// Int63 returns a non-negative pseudo-random 63-bit integer as an int64
// from the default Source.
func Int63() int64 { return globalRand.Int63() }
// Uint32 returns a pseudo-random 32-bit value as a uint32.
// Uint32 returns a pseudo-random 32-bit value as a uint32
// from the default Source.
func Uint32() uint32 { return globalRand.Uint32() }
// Int31 returns a non-negative pseudo-random 31-bit integer as an int32.
// Int31 returns a non-negative pseudo-random 31-bit integer as an int32
// from the default Source.
func Int31() int32 { return globalRand.Int31() }
// Int returns a non-negative pseudo-random int.
// Int returns a non-negative pseudo-random int from the default Source.
func Int() int { return globalRand.Int() }
// Int63n returns, as an int64, a non-negative pseudo-random number in [0,n).
// Int63n returns, as an int64, a non-negative pseudo-random number in [0,n)
// from the default Source.
// It panics if n <= 0.
func Int63n(n int64) int64 { return globalRand.Int63n(n) }
// Int31n returns, as an int32, a non-negative pseudo-random number in [0,n).
// Int31n returns, as an int32, a non-negative pseudo-random number in [0,n)
// from the default Source.
// It panics if n <= 0.
func Int31n(n int32) int32 { return globalRand.Int31n(n) }
// Intn returns, as an int, a non-negative pseudo-random number in [0,n).
// Intn returns, as an int, a non-negative pseudo-random number in [0,n)
// from the default Source.
// It panics if n <= 0.
func Intn(n int) int { return globalRand.Intn(n) }
// Float64 returns, as a float64, a pseudo-random number in [0.0,1.0).
// Float64 returns, as a float64, a pseudo-random number in [0.0,1.0)
// from the default Source.
func Float64() float64 { return globalRand.Float64() }
// Float32 returns, as a float32, a pseudo-random number in [0.0,1.0).
// Float32 returns, as a float32, a pseudo-random number in [0.0,1.0)
// from the default Source.
func Float32() float32 { return globalRand.Float32() }
// Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n).
// Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n)
// from the default Source.
func Perm(n int) []int { return globalRand.Perm(n) }
// NormFloat64 returns a normally distributed float64 in the range
// [-math.MaxFloat64, +math.MaxFloat64] with
// standard normal distribution (mean = 0, stddev = 1).
// standard normal distribution (mean = 0, stddev = 1)
// from the default Source.
// To produce a different normal distribution, callers can
// adjust the output using:
//
......@@ -163,7 +178,7 @@ func NormFloat64() float64 { return globalRand.NormFloat64() }
// ExpFloat64 returns an exponentially distributed float64 in the range
// (0, +math.MaxFloat64] with an exponential distribution whose rate parameter
// (lambda) is 1 and whose mean is 1/lambda (1).
// (lambda) is 1 and whose mean is 1/lambda (1) from the default Source.
// To produce a distribution with a different rate parameter,
// callers can adjust the output using:
//
......
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