Commit 7963b04a authored by Ken Thompson's avatar Ken Thompson

arm bug with stack adjust

R=r
CC=golang-dev
https://golang.org/cl/3980043
parent 1e0efcd5
......@@ -69,7 +69,6 @@ struct Reg
uint16 loop; // x5 for every loop
uchar refset; // diagnostic generated
uchar nomove; // funny mov instruction
Reg* p1;
Reg* p2;
......
......@@ -143,7 +143,7 @@ regopt(Prog *firstp)
first++;
if(debug['K']) {
if(first != 4)
if(first != 1)
return;
// debug['R'] = 2;
// debug['P'] = 2;
......@@ -191,21 +191,6 @@ regopt(Prog *firstp)
case ANAME:
case ASIGNAME:
continue;
case AMOVW:
// mark instructions that set SP
if(p->to.type == D_REG) {
switch(p->to.reg) {
case REGSP:
case REGLINK:
case REGPC:
r->nomove = 1;
break;
}
}
if(p->scond != C_SCOND_NONE)
r->nomove = 1;
break;
}
r = rega();
nr++;
......@@ -323,6 +308,7 @@ regopt(Prog *firstp)
if(debug['R']) {
p = firstr->prog;
print("\n%L %D\n", p->lineno, &p->from);
print(" addr = %Q\n", addrs);
}
/*
......@@ -386,6 +372,7 @@ loop2:
r->refahead.b[z] | r->calahead.b[z] |
r->refbehind.b[z] | r->calbehind.b[z] |
r->use1.b[z] | r->use2.b[z];
bit.b[z] &= ~addrs.b[z];
}
if(bany(&bit)) {
......@@ -511,18 +498,61 @@ brk:
* last pass
* eliminate nops
* free aux structures
* adjust the stack pointer
* MOVW.W R1,-12(R13) <<- start
* MOVW R0,R1
* MOVW R1,8(R13)
* MOVW $0,R1
* MOVW R1,4(R13)
* BL ,runtime.newproc+0(SB)
* MOVW &ft+-32(SP),R7 <<- adjust
* MOVW &j+-40(SP),R6 <<- adjust
* MOVW autotmp_0003+-24(SP),R5 <<- adjust
* MOVW $12(R13),R13 <<- finish
*/
vreg = 0;
for(p = firstp; p != P; p = p->link) {
while(p->link != P && p->link->as == ANOP)
p->link = p->link->link;
if(p->to.type == D_BRANCH)
while(p->to.branch != P && p->to.branch->as == ANOP)
p->to.branch = p->to.branch->link;
if(p->as == AMOVW && p->to.reg == 13) {
if(p->scond & C_WBIT) {
vreg = -p->to.offset; // in adjust region
// print("%P adjusting %d\n", p, vreg);
continue;
}
if(p->from.type == D_CONST && p->to.type == D_REG) {
if(p->from.offset != vreg)
print("in and out different\n");
// print("%P finish %d\n", p, vreg);
vreg = 0; // done adjust region
continue;
}
// print("%P %d %d from type\n", p, p->from.type, D_CONST);
// print("%P %d %d to type\n\n", p, p->to.type, D_REG);
}
if(p->as == AMOVW && vreg != 0) {
if(p->from.sym != S)
if(p->from.name == D_AUTO || p->from.name == D_PARAM) {
p->from.offset += vreg;
// print("%P adjusting from %d %d\n", p, vreg, p->from.type);
}
if(p->to.sym != S)
if(p->to.name == D_AUTO || p->to.name == D_PARAM) {
p->to.offset += vreg;
// print("%P adjusting to %d %d\n", p, vreg, p->from.type);
}
}
}
if(r1 != R) {
r1->link = freer;
freer = firstr;
}
}
void
......@@ -1208,12 +1238,6 @@ paint3(Reg *r, int bn, int32 rb, int rn)
r = r1;
}
// horrible hack to prevent loading a
// variable after a call (to defer) but
// before popping the SP.
if(r->prog->as == ABL && r->nomove)
r = r->p1;
if(LOAD(r) & ~(r->set.b[z] & ~(r->use1.b[z]|r->use2.b[z])) & bb)
addmove(r, bn, rn, 0);
......
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