Commit 8955745b authored by Martin Möhrmann's avatar Martin Möhrmann Committed by Nigel Tao

image/color: order color computation to match rgb

The order of computation was switched unintentionally
in https://go-review.googlesource.com/21910.

Revert the order to first compute g then b.

Change-Id: I8cedb5e45fbad2679246839f609bcac4f9052403
Reviewed-on: https://go-review.googlesource.com/22016Reviewed-by: 's avatarNigel Tao <nigeltao@golang.org>
parent 0da4dbe2
......@@ -60,7 +60,7 @@ func YCbCrToRGB(y, cb, cr uint8) (uint8, uint8, uint8) {
// but uses fewer branches and is faster.
// Note that the uint8 type conversion in the return
// statement will convert ^int32(0) to 0xff.
// The code below to compute b and g uses a similar pattern.
// The code below to compute g and b uses a similar pattern.
r := yy1 + 91881*cr1
if uint32(r)&0xff000000 == 0 {
r >>= 16
......@@ -68,13 +68,6 @@ func YCbCrToRGB(y, cb, cr uint8) (uint8, uint8, uint8) {
r = ^(r >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
g := yy1 - 22554*cb1 - 46802*cr1
if uint32(g)&0xff000000 == 0 {
g >>= 16
......@@ -82,6 +75,13 @@ func YCbCrToRGB(y, cb, cr uint8) (uint8, uint8, uint8) {
g = ^(g >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
return uint8(r), uint8(g), uint8(b)
}
......
......@@ -111,7 +111,7 @@ const sratioCase = `
// but uses fewer branches and is faster.
// Note that the uint8 type conversion in the return
// statement will convert ^int32(0) to 0xff.
// The code below to compute b and g uses a similar pattern.
// The code below to compute g and b uses a similar pattern.
r := yy1 + 91881*cr1
if uint32(r)&0xff000000 == 0 {
r >>= 16
......@@ -119,13 +119,6 @@ const sratioCase = `
r = ^(r >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
g := yy1 - 22554*cb1 - 46802*cr1
if uint32(g)&0xff000000 == 0 {
g >>= 16
......@@ -133,6 +126,13 @@ const sratioCase = `
g = ^(g >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
dpix[x+0] = uint8(r)
dpix[x+1] = uint8(g)
dpix[x+2] = uint8(b)
......
......@@ -60,7 +60,7 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
// but uses fewer branches and is faster.
// Note that the uint8 type conversion in the return
// statement will convert ^int32(0) to 0xff.
// The code below to compute b and g uses a similar pattern.
// The code below to compute g and b uses a similar pattern.
r := yy1 + 91881*cr1
if uint32(r)&0xff000000 == 0 {
r >>= 16
......@@ -68,13 +68,6 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
r = ^(r >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
g := yy1 - 22554*cb1 - 46802*cr1
if uint32(g)&0xff000000 == 0 {
g >>= 16
......@@ -82,6 +75,13 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
g = ^(g >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
dpix[x+0] = uint8(r)
dpix[x+1] = uint8(g)
dpix[x+2] = uint8(b)
......@@ -115,7 +115,7 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
// but uses fewer branches and is faster.
// Note that the uint8 type conversion in the return
// statement will convert ^int32(0) to 0xff.
// The code below to compute b and g uses a similar pattern.
// The code below to compute g and b uses a similar pattern.
r := yy1 + 91881*cr1
if uint32(r)&0xff000000 == 0 {
r >>= 16
......@@ -123,13 +123,6 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
r = ^(r >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
g := yy1 - 22554*cb1 - 46802*cr1
if uint32(g)&0xff000000 == 0 {
g >>= 16
......@@ -137,6 +130,13 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
g = ^(g >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
dpix[x+0] = uint8(r)
dpix[x+1] = uint8(g)
dpix[x+2] = uint8(b)
......@@ -170,7 +170,7 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
// but uses fewer branches and is faster.
// Note that the uint8 type conversion in the return
// statement will convert ^int32(0) to 0xff.
// The code below to compute b and g uses a similar pattern.
// The code below to compute g and b uses a similar pattern.
r := yy1 + 91881*cr1
if uint32(r)&0xff000000 == 0 {
r >>= 16
......@@ -178,13 +178,6 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
r = ^(r >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
g := yy1 - 22554*cb1 - 46802*cr1
if uint32(g)&0xff000000 == 0 {
g >>= 16
......@@ -192,6 +185,13 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
g = ^(g >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
dpix[x+0] = uint8(r)
dpix[x+1] = uint8(g)
dpix[x+2] = uint8(b)
......@@ -224,7 +224,7 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
// but uses fewer branches and is faster.
// Note that the uint8 type conversion in the return
// statement will convert ^int32(0) to 0xff.
// The code below to compute b and g uses a similar pattern.
// The code below to compute g and b uses a similar pattern.
r := yy1 + 91881*cr1
if uint32(r)&0xff000000 == 0 {
r >>= 16
......@@ -232,13 +232,6 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
r = ^(r >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
g := yy1 - 22554*cb1 - 46802*cr1
if uint32(g)&0xff000000 == 0 {
g >>= 16
......@@ -246,6 +239,13 @@ func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
g = ^(g >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
dpix[x+0] = uint8(r)
dpix[x+1] = uint8(g)
dpix[x+2] = uint8(b)
......
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