Commit 95b8137a authored by Robert Griesemer's avatar Robert Griesemer

go spec: clarify rules for append, scope rules for :=

Fixes #1936.
Fixes #1940.

R=rsc, r, iant, ken, iant
CC=golang-dev
https://golang.org/cl/4585049
parent 27cbf06d
<!-- title The Go Programming Language Specification -->
<!-- subtitle Version of June 7, 2011 -->
<!-- subtitle Version of June 10, 2011 -->
<!--
TODO
......@@ -10,7 +10,6 @@ TODO
[ ] clarify what a field name is in struct declarations
(struct{T} vs struct {T T} vs struct {t T})
[ ] need explicit language about the result type of operations
[ ] should string(1<<s) and float32(1<<s) be valid?
[ ] should probably write something about evaluation order of statements even
though obvious
[ ] review language on implicit dereferencing
......@@ -1452,6 +1451,7 @@ Go is lexically scoped using blocks:
<li>The scope of a constant or variable identifier declared
inside a function begins at the end of the ConstSpec or VarSpec
(ShortVarDecl for short variable declarations)
and ends at the end of the innermost containing block.</li>
<li>The scope of a type identifier declared inside a function
......@@ -4590,11 +4590,14 @@ Two built-in functions assist in common slice operations.
</p>
<p>
The function <code>append</code> appends zero or more values <code>x</code>
The <a href="#Function_types">variadic</a> function <code>append</code>
appends zero or more values <code>x</code>
to <code>s</code> of type <code>S</code>, which must be a slice type, and
returns the resulting slice, also of type <code>S</code>.
Each value <code>x</code> must be <a href="#Assignability">assignable</a> to
the <a href="#Slice_types">element type</a> of <code>S</code>.
The values <code>x</code> are passed to a parameter of type <code>...T</code>
where <code>T</code> is the <a href="#Slice_types">element type</a> of
<code>S</code> and the respective
<a href="#Passing_arguments_to_..._parameters">parameter passing rules</a> apply.
</p>
<pre class="grammar">
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment