runtime: one more Map{Bits,Spans} before arena_used update
In order to avoid a race with a concurrent write barrier or garbage collector thread, any update to arena_used must be preceded by mapping the corresponding heap bitmap and spans array memory. Otherwise, the concurrent access may observe that a pointer falls within the heap arena, but then attempt to access unmapped memory to look up its span or heap bits. Commit d57c889a fixed all of the places where we updated arena_used immediately before mapping the heap bitmap and spans, but it missed the one place where we update arena_used and depend on later code to update it again and map the bitmap and spans. This creates a window where the original race can still happen. This commit fixes this by mapping the heap bitmap and spans before this arena_used update as well. This code path is only taken when expanding the heap reservation on 32-bit over a hole in the address space, so these extra mmap calls should have negligible impact. Fixes #10212, #11324. Change-Id: Id67795e6c7563eb551873bc401e5cc997aaa2bd8 Reviewed-on: https://go-review.googlesource.com/11340 Run-TryBot: Austin Clements <austin@google.com> Reviewed-by: Rick Hudson <rlh@golang.org> Reviewed-by: Dmitry Vyukov <dvyukov@google.com>
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