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go
golang
Commits
a12d70f6
Commit
a12d70f6
authored
Apr 15, 2011
by
Russ Cox
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gc: fix complex move bug
R=ken2 CC=golang-dev
https://golang.org/cl/4439044
parent
de5616fb
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Showing
2 changed files
with
66 additions
and
3 deletions
+66
-3
cplx.c
src/cmd/gc/cplx.c
+16
-3
bug329.go
test/fixedbugs/bug329.go
+50
-0
No files found.
src/cmd/gc/cplx.c
View file @
a12d70f6
...
...
@@ -21,7 +21,7 @@ void
complexmove
(
Node
*
f
,
Node
*
t
)
{
int
ft
,
tt
;
Node
n1
,
n2
,
n3
,
n4
;
Node
n1
,
n2
,
n3
,
n4
,
t3
,
t4
;
if
(
debug
[
'g'
])
{
dump
(
"
\n
complexmove-f"
,
f
);
...
...
@@ -54,8 +54,21 @@ complexmove(Node *f, Node *t)
subnode
(
&
n1
,
&
n2
,
f
);
subnode
(
&
n3
,
&
n4
,
t
);
cgen
(
&
n1
,
&
n3
);
cgen
(
&
n2
,
&
n4
);
// Copy fully into registers before doing stores,
// in case the source and destination overlap.
// Might be picking up a complex128 from one
// location on the stack and writing it 8 bytes
// (half a complex128) later, in which case the
// first write would smash the source for the second read.
regalloc
(
&
t3
,
types
[
tt
+
TFLOAT64
-
TCOMPLEX128
],
N
);
regalloc
(
&
t4
,
types
[
tt
+
TFLOAT64
-
TCOMPLEX128
],
N
);
cgen
(
&
n1
,
&
t3
);
cgen
(
&
n2
,
&
t4
);
cgen
(
&
t3
,
&
n3
);
cgen
(
&
t4
,
&
n4
);
regfree
(
&
t3
);
regfree
(
&
t4
);
break
;
}
}
...
...
test/fixedbugs/bug329.go
0 → 100644
View file @
a12d70f6
// $G $D/$F.go && $L $F.$A && ./$A.out
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Test that when moving a complex128 returned by one function
// into the argument position for another function, the right thing
// happens, even when the two positions half-overlap.
package
main
type
Value
struct
{
X
interface
{}
Y
int
}
type
Struct
struct
{
X
complex128
}
const
magic
=
1
+
2i
func
(
Value
)
Complex
(
x
complex128
)
{
if
x
!=
magic
{
println
(
x
)
panic
(
"bad complex magic"
)
}
}
func
f
(
x
*
byte
,
y
,
z
int
)
complex128
{
return
magic
}
func
(
Value
)
Struct
(
x
Struct
)
{
if
x
.
X
!=
magic
{
println
(
x
.
X
)
panic
(
"bad struct magic"
)
}
}
func
f1
(
x
*
byte
,
y
,
z
int
)
Struct
{
return
Struct
{
magic
}
}
func
main
()
{
var
v
Value
v
.
Struct
(
f1
(
nil
,
0
,
0
))
// ok
v
.
Complex
(
f
(
nil
,
0
,
0
))
// used to fail
}
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