Commit a5e10edc authored by Brad Fitzpatrick's avatar Brad Fitzpatrick

doc/play: don't use println in examples

R=golang-dev, rsc
CC=golang-dev
https://golang.org/cl/6849105
parent 2e73453a
package main
import "fmt"
// fib returns a function that returns
// successive Fibonacci numbers.
func fib() func() int {
......@@ -13,5 +15,5 @@ func fib() func() int {
func main() {
f := fib()
// Function calls are evaluated left-to-right.
println(f(), f(), f(), f(), f())
fmt.Println(f(), f(), f(), f(), f())
}
......@@ -2,6 +2,8 @@
package main
import "fmt"
// Send the sequence 2, 3, 4, ... to channel 'ch'.
func Generate(ch chan<- int) {
for i := 2; ; i++ {
......@@ -26,7 +28,7 @@ func main() {
go Generate(ch) // Launch Generate goroutine.
for i := 0; i < 10; i++ {
prime := <-ch
print(prime, "\n")
fmt.Println(prime)
ch1 := make(chan int)
go Filter(ch, ch1, prime)
ch = ch1
......
......@@ -28,7 +28,7 @@ var board = []rune(
...........
`)
// center is the position of the center hole if
// center is the position of the center hole if
// there is a single one; otherwise it is -1.
var center int
......@@ -47,7 +47,7 @@ func init() {
var moves int // number of times move is called
// move tests if there is a peg at position pos that
// move tests if there is a peg at position pos that
// can jump over another peg in direction dir. If the
// move is valid, it is executed and move returns true.
// Otherwise, move returns false.
......@@ -69,11 +69,11 @@ func unmove(pos, dir int) {
board[pos+2*dir] = '○'
}
// solve tries to find a sequence of moves such that
// there is only one peg left at the end; if center is
// solve tries to find a sequence of moves such that
// there is only one peg left at the end; if center is
// >= 0, that last peg must be in the center position.
// If a solution is found, solve prints the board after
// each move in a backward fashion (i.e., the last
// each move in a backward fashion (i.e., the last
// board position is printed first, all the way back to
// the starting board position).
func solve() bool {
......@@ -89,7 +89,7 @@ func solve() bool {
// see if this new board has a solution
if solve() {
unmove(pos, dir)
println(string(board))
fmt.Println(string(board))
return true
}
unmove(pos, dir)
......@@ -102,7 +102,7 @@ func solve() bool {
// tried each possible move
if n == 1 && (center < 0 || last == center) {
// there's only one peg left
println(string(board))
fmt.Println(string(board))
return true
}
// no solution found for this board
......
......@@ -2,7 +2,7 @@
// express concurrent concepts, such as
// this binary tree comparison.
//
// Trees may be of different shapes,
// Trees may be of different shapes,
// but have the same contents. For example:
//
// 4 6
......@@ -29,7 +29,7 @@ type Tree struct {
Right *Tree
}
// Walk traverses a tree depth-first,
// Walk traverses a tree depth-first,
// sending each Value on a channel.
func Walk(t *Tree, ch chan int) {
if t == nil {
......
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