Commit af190578 authored by Austin Clements's avatar Austin Clements Committed by Andrew Gerrand

runtime: reset mark state before stopping the world

Currently we reset the mark state during STW sweep termination. This
involves looping over all of the goroutines. Each iteration of this
loop takes ~25ns, so at around 400k goroutines, we'll exceed our 10ms
pause goal.

However, it's safe to do this before we stop the world for sweep
termination because nothing is consuming this state yet. Hence, move
the reset to just before STW.

This isn't perfect: a long reset can still delay allocating goroutines
that block on GC starting. But it's certainly better to block some
things eventually than to block everything immediately.

For 1.6.x.

Fixes #14420.

name \ 95%ile-time/sweepTerm           old          new  delta
500kIdleGs-12                 11312µs ± 6%  18.9µs ± 6%  -99.83%  (p=0.000 n=16+20)

Change-Id: I9815c4d8d9b0d3c3e94dfdab78049cefe0dcc93c
Reviewed-on: https://go-review.googlesource.com/20147Reviewed-by: 's avatarRick Hudson <rlh@golang.org>
Run-TryBot: Austin Clements <austin@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-on: https://go-review.googlesource.com/22043Reviewed-by: 's avatarAustin Clements <austin@google.com>
parent 85f28edd
......@@ -932,6 +932,9 @@ func gcStart(mode gcMode, forceTrigger bool) {
if mode == gcBackgroundMode {
gcBgMarkStartWorkers()
}
gcResetMarkState()
now := nanotime()
work.stwprocs, work.maxprocs = gcprocs(), gomaxprocs
work.tSweepTerm = now
......@@ -949,8 +952,6 @@ func gcStart(mode gcMode, forceTrigger bool) {
// reclaimed until the next GC cycle.
clearpools()
gcResetMarkState()
work.finalizersDone = false
if mode == gcBackgroundMode { // Do as much work concurrently as possible
......@@ -1723,8 +1724,10 @@ func gcCopySpans() {
}
// gcResetMarkState resets global state prior to marking (concurrent
// or STW) and resets the stack scan state of all Gs. Any Gs created
// after this will also be in the reset state.
// or STW) and resets the stack scan state of all Gs.
//
// This is safe to do without the world stopped because any Gs created
// during or after this will start out in the reset state.
func gcResetMarkState() {
// This may be called during a concurrent phase, so make sure
// allgs doesn't change.
......
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