runtime: use 64 bit calculation in overLoadFactor
overLoadFactor used a uintptr for its calculations. When the number of potential buckets was large, perhaps due to a coding error or corrupt/malicious user input leading to a very large map size hint, this led to overflow on 32 bit systems. This overflow resulted in an infinite loop. Prevent it by always using a 64 bit calculation. Updates #20195 Change-Id: Iaabc710773cd5da6754f43b913478cc5562d89a2 Reviewed-on: https://go-review.googlesource.com/42185 Run-TryBot: Josh Bleecher Snyder <josharian@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Keith Randall <khr@golang.org>
Showing
Please
register
or
sign in
to comment