Commit be8b4d94 authored by Nigel Tao's avatar Nigel Tao

html: add a Render function.

R=mikesamuel, andybalholm
CC=golang-dev
https://golang.org/cl/5218041
parent e63fcd61
...@@ -12,6 +12,7 @@ GOFILES=\ ...@@ -12,6 +12,7 @@ GOFILES=\
escape.go\ escape.go\
node.go\ node.go\
parse.go\ parse.go\
render.go\
token.go\ token.go\
include ../../Make.pkg include ../../Make.pkg
...@@ -6,6 +6,7 @@ package html ...@@ -6,6 +6,7 @@ package html
import ( import (
"bytes" "bytes"
"os"
"strings" "strings"
"utf8" "utf8"
) )
...@@ -184,10 +185,12 @@ func unescape(b []byte) []byte { ...@@ -184,10 +185,12 @@ func unescape(b []byte) []byte {
const escapedChars = `&'<>"` const escapedChars = `&'<>"`
func escape(buf *bytes.Buffer, s string) { func escape(w writer, s string) os.Error {
i := strings.IndexAny(s, escapedChars) i := strings.IndexAny(s, escapedChars)
for i != -1 { for i != -1 {
buf.WriteString(s[0:i]) if _, err := w.WriteString(s[:i]); err != nil {
return err
}
var esc string var esc string
switch s[i] { switch s[i] {
case '&': case '&':
...@@ -204,10 +207,13 @@ func escape(buf *bytes.Buffer, s string) { ...@@ -204,10 +207,13 @@ func escape(buf *bytes.Buffer, s string) {
panic("unrecognized escape character") panic("unrecognized escape character")
} }
s = s[i+1:] s = s[i+1:]
buf.WriteString(esc) if _, err := w.WriteString(esc); err != nil {
return err
}
i = strings.IndexAny(s, escapedChars) i = strings.IndexAny(s, escapedChars)
} }
buf.WriteString(s) _, err := w.WriteString(s)
return err
} }
// EscapeString escapes special characters like "<" to become "&lt;". It // EscapeString escapes special characters like "<" to become "&lt;". It
......
...@@ -134,7 +134,7 @@ func TestParser(t *testing.T) { ...@@ -134,7 +134,7 @@ func TestParser(t *testing.T) {
if err != nil { if err != nil {
t.Fatal(err) t.Fatal(err)
} }
actual, err := dump(doc) got, err := dump(doc)
if err != nil { if err != nil {
t.Fatal(err) t.Fatal(err)
} }
...@@ -147,9 +147,24 @@ func TestParser(t *testing.T) { ...@@ -147,9 +147,24 @@ func TestParser(t *testing.T) {
if err != nil { if err != nil {
t.Fatal(err) t.Fatal(err)
} }
expected := string(b) if want := string(b); got != want {
if actual != expected { t.Errorf("%s test #%d %q, got vs want:\n----\n%s----\n%s----", filename, i, text, got, want)
t.Errorf("%s test #%d %q, actual vs expected:\n----\n%s----\n%s----", filename, i, text, actual, expected) }
// Check that rendering and re-parsing results in an identical tree.
pr, pw := io.Pipe()
go func() {
pw.CloseWithError(Render(pw, doc))
}()
doc1, err := Parse(pr)
if err != nil {
t.Fatal(err)
}
got1, err := dump(doc1)
if err != nil {
t.Fatal(err)
}
if got != got1 {
t.Errorf("%s test #%d %q, got vs got1:\n----\n%s----\n%s----", filename, i, text, got, got1)
} }
} }
} }
......
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"bufio"
"fmt"
"io"
"os"
)
type writer interface {
io.Writer
WriteByte(byte) os.Error
WriteString(string) (int, os.Error)
}
// Render renders the parse tree n to the given writer.
//
// For 'well-formed' parse trees, calling Parse on the output of Render will
// result in a clone of the original tree.
//
// 'Well-formed' is not formally specified, but calling Parse on arbitrary
// input results in a 'well-formed' parse tree if Parse does not return an
// error. Programmatically constructed trees are typically also 'well-formed',
// but it is possible to construct a tree that, when rendered and re-parsed,
// results in a different tree. A simple example is that a solitary text node
// would become a tree containing <html>, <head> and <body> elements. Another
// example is that the programmatic equivalent of "a<head>b</head>c" becomes
// "<html><head><head/><body>abc</body></html>".
//
// Comment nodes are elided from the output, analogous to Parse skipping over
// any <!--comment--> input.
func Render(w io.Writer, n *Node) os.Error {
if x, ok := w.(writer); ok {
return render(x, n)
}
buf := bufio.NewWriter(w)
if err := render(buf, n); err != nil {
return err
}
return buf.Flush()
}
func render(w writer, n *Node) os.Error {
// Render non-element nodes; these are the easy cases.
switch n.Type {
case ErrorNode:
return os.NewError("html: cannot render an ErrorNode node")
case TextNode:
return escape(w, n.Data)
case DocumentNode:
for _, c := range n.Child {
if err := render(w, c); err != nil {
return err
}
}
return nil
case ElementNode:
// No-op.
case CommentNode:
return nil
case DoctypeNode:
if _, err := w.WriteString("<!DOCTYPE "); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
return w.WriteByte('>')
default:
return os.NewError("html: unknown node type")
}
// TODO: figure out what to do with <script>, <style>, <noembed>,
// <noframes> and <noscript> elements. A tentative plan:
// 1. render the <xxx> opening tag as normal.
// 2. maybe error out if any child is not a text node.
// 3. render the text nodes (without escaping??).
// 4. maybe error out if `</xxx` is a case-insensitive substring of the
// concatenation of the children's data.
// 5. maybe error out if the concatenation of the children's data contains an
// unbalanced escaping text span start ("<!--") not followed by an end ("-->").
// 6. render the closing tag as normal.
// Render the <xxx> opening tag.
if err := w.WriteByte('<'); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
for _, a := range n.Attr {
if err := w.WriteByte(' '); err != nil {
return err
}
if _, err := w.WriteString(a.Key); err != nil {
return err
}
if _, err := w.WriteString(`="`); err != nil {
return err
}
if err := escape(w, a.Val); err != nil {
return err
}
if err := w.WriteByte('"'); err != nil {
return err
}
}
if voidElements[n.Data] {
if len(n.Child) != 0 {
return fmt.Errorf("html: void element <%s> has child nodes", n.Data)
}
_, err := w.WriteString("/>")
return err
}
if err := w.WriteByte('>'); err != nil {
return err
}
// Render any child nodes.
for _, c := range n.Child {
if err := render(w, c); err != nil {
return err
}
}
// Render the </xxx> closing tag.
if _, err := w.WriteString("</"); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
return w.WriteByte('>')
}
// Section 13.1.2, "Elements", gives this list of void elements. Void elements
// are those that can't have any contents.
var voidElements = map[string]bool{
"area": true,
"base": true,
"br": true,
"col": true,
"command": true,
"embed": true,
"hr": true,
"img": true,
"input": true,
"keygen": true,
"link": true,
"meta": true,
"param": true,
"source": true,
"track": true,
"wbr": true,
}
// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"bytes"
"testing"
)
func TestRenderer(t *testing.T) {
n := &Node{
Type: ElementNode,
Data: "html",
Child: []*Node{
&Node{
Type: ElementNode,
Data: "head",
},
&Node{
Type: ElementNode,
Data: "body",
Child: []*Node{
&Node{
Type: TextNode,
Data: "0<1",
},
&Node{
Type: ElementNode,
Data: "p",
Attr: []Attribute{
Attribute{
Key: "id",
Val: "A",
},
Attribute{
Key: "foo",
Val: `abc"def`,
},
},
Child: []*Node{
&Node{
Type: TextNode,
Data: "2",
},
&Node{
Type: ElementNode,
Data: "b",
Attr: []Attribute{
Attribute{
Key: "empty",
Val: "",
},
},
Child: []*Node{
&Node{
Type: TextNode,
Data: "3",
},
},
},
&Node{
Type: ElementNode,
Data: "i",
Attr: []Attribute{
Attribute{
Key: "backslash",
Val: `\`,
},
},
Child: []*Node{
&Node{
Type: TextNode,
Data: "&4",
},
},
},
},
},
&Node{
Type: TextNode,
Data: "5",
},
&Node{
Type: ElementNode,
Data: "blockquote",
},
&Node{
Type: ElementNode,
Data: "br",
},
&Node{
Type: TextNode,
Data: "6",
},
},
},
},
}
want := `<html><head></head><body>0&lt;1<p id="A" foo="abc&quot;def">` +
`2<b empty="">3</b><i backslash="\">&amp;4</i></p>` +
`5<blockquote></blockquote><br/>6</body></html>`
b := new(bytes.Buffer)
if err := Render(b, n); err != nil {
t.Fatal(err)
}
if got := b.String(); got != want {
t.Errorf("got vs want:\n%s\n%s\n", got, want)
}
}
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