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go
golang
Commits
beb64bbd
Commit
beb64bbd
authored
Apr 18, 2011
by
Russ Cox
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gc: fix complex move again
R=ken2 CC=golang-dev
https://golang.org/cl/4443047
parent
e3634aad
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2 changed files
with
63 additions
and
3 deletions
+63
-3
cplx.c
src/cmd/gc/cplx.c
+17
-3
bug329.go
test/fixedbugs/bug329.go
+46
-0
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src/cmd/gc/cplx.c
View file @
beb64bbd
...
...
@@ -12,6 +12,19 @@ static void minus(Node *nl, Node *res);
#define CASE(a,b) (((a)<<16)|((b)<<0))
static
int
overlap
(
Node
*
f
,
Node
*
t
)
{
// check whether f and t could be overlapping stack references.
// not exact, because it's hard to check for the stack register
// in portable code. close enough: worst case we will allocate
// an extra temporary and the registerizer will clean it up.
return
f
->
op
==
OINDREG
&&
t
->
op
==
OINDREG
&&
f
->
xoffset
+
f
->
type
->
width
>=
t
->
xoffset
&&
t
->
xoffset
+
t
->
type
->
width
>=
f
->
xoffset
;
}
/*
* generate:
* res = n;
...
...
@@ -43,9 +56,10 @@ complexmove(Node *f, Node *t)
case
CASE
(
TCOMPLEX64
,
TCOMPLEX128
):
case
CASE
(
TCOMPLEX128
,
TCOMPLEX64
):
case
CASE
(
TCOMPLEX128
,
TCOMPLEX128
):
// complex to complex move/convert
// make from addable
if
(
!
f
->
addable
)
{
// complex to complex move/convert.
// make f addable.
// also use temporary if possible stack overlap.
if
(
!
f
->
addable
||
overlap
(
f
,
t
))
{
tempname
(
&
n1
,
f
->
type
);
complexmove
(
f
,
&
n1
);
f
=
&
n1
;
...
...
test/fixedbugs/bug329.go
0 → 100644
View file @
beb64bbd
// $G $D/$F.go && $L $F.$A && ./$A.out
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package
main
type
Value
struct
{
X
interface
{}
Y
int
}
type
Struct
struct
{
X
complex128
}
const
magic
=
1
+
2i
func
(
Value
)
Complex
(
x
complex128
)
{
if
x
!=
magic
{
println
(
x
)
panic
(
"bad complex magic"
)
}
}
func
f
(
x
*
byte
,
y
,
z
int
)
complex128
{
return
magic
}
func
(
Value
)
Struct
(
x
Struct
)
{
if
x
.
X
!=
magic
{
println
(
x
.
X
)
panic
(
"bad struct magic"
)
}
}
func
f1
(
x
*
byte
,
y
,
z
int
)
Struct
{
return
Struct
{
magic
}
}
func
main
()
{
var
v
Value
v
.
Struct
(
f1
(
nil
,
0
,
0
))
// ok
v
.
Complex
(
f
(
nil
,
0
,
0
))
// used to fail
}
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