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Russ Cox authored
Before: type.struct { buckets *struct { overflow *struct { overflow *struct { overflow *struct { overflow *struct { overflow *<...>; keys [8]string; values [8]*"".RangeTable }; keys [8]string; values [8]*"".RangeTable }; keys [8]string; values [8]*"".RangeTable }; keys [8]string; values [8]*"".RangeTable }; keys [8]string; values [8]*"".RangeTable }; oldbuckets *struct { overflow *struct { overflow *struct { overflow *struct { overflow *struct { overflow *<...>; keys [8]string; values [8]*"".RangeTable }; keys [8]string; values [8]*"".RangeTable }; keys [8]string; values [8]*"".RangeTable }; keys [8]string; values [8]*"".RangeTable }; keys [8]string; values [8]*"".RangeTable } } After: type.map.bucket[string]*"".RangeTable This makes debugging maps a little nicer, and it takes up less space in the binary. R=golang-dev, r CC=golang-dev, khr https://golang.org/cl/15110044
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